🌿 ivan safrin 🌱

@ivansafrin.bsky.social

computer graphics and computer graphics accessories http://ivansafrin.com currently working on: https://store.steampowered.com/app/2886700/Star_Scum/ .. and another secret thing.

I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...

Announcing Box3D

I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...

box2d.org

a cool moment -- Kaitlin Collins tells Brad Lander that he won his primary live on air during an interview with him. Lander responds by saying, "I'm thrilled. I did not expect to be on air when the race was called."

"Don't make your own engine" is a lie propagated by Big Engine. You should absolutely make your own engine, just tailor it to your own game. Your game doesn't need 52 thousand combinations of shaders. You don't need state of the art lighting. Just put the pixels in the bag bro and call it a game.