🌿 ivan safrin 🌱
@ivansafrin.bsky.social
computer graphics and computer graphics accessories http://ivansafrin.com currently working on: https://store.steampowered.com/app/2886700/Star_Scum/ .. and another secret thing.
watching someone whittle a gnome on youtube and this motherfucker just said "carving is the only art form where cutting corners is a good thing" and let out a chuckle
i bet if we had a cool new disk technology, there would be a mass return to physical media.
all this cheap turbulence and high particle counts that came with GPU particles really made them all look the same (and bad). bring back particle systems with like 10 blurry texture additive CPU quads!
Here's the April update to the technique. The main new addition is the use of a procedural flow map to inform brush stroke length and direction.
Here's a work in progress video of the technique in action. vimeo.com/1175098049
Layoffs hit Double Fine today, and I'm sorry to report that I was one of the ones hit. If you need a game designer with tech chops and 2+ decades of experience, here I am.
what do people use for sound effects that's a bit more professional than freesound? (can be non-free if it's good!)
just ordered my first Teenage Engineering thing, please pray for me
Vintage Story is such a great game. It will forever be compared to Minecraft because of its roots, but the geological and systems simulation in that game is really on another level.
someday the entertainment industry is gonna have to come to terms with the fact that it's more entertaining to watch some people play a video game together than 90% of what they put out
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...
box2d.org
Listen and drink, friends! We're ECSTATIC to bring you the Caves of Qud OST on vinyl, in collaboration with @stumpyfrog.bsky.social and Lost in Cult. Gorgeous original gatefold art by @stvulture.bsky.social. Triple LP. Pre-orders open now: www.lostincult.co.uk/shop/p/caves...
a cool moment -- Kaitlin Collins tells Brad Lander that he won his primary live on air during an interview with him. Lander responds by saying, "I'm thrilled. I did not expect to be on air when the race was called."
"Don't make your own engine" is a lie propagated by Big Engine. You should absolutely make your own engine, just tailor it to your own game. Your game doesn't need 52 thousand combinations of shaders. You don't need state of the art lighting. Just put the pixels in the bag bro and call it a game.