But they are big things too. Giant things. A game is so much more than its physical index. They stretch deep across time and space, across peoples and cultures. These are hard things to see and appreciate when we think about games. I suppose it doesn't help that we are taught to outgrow play.
Trying a personal playtesting experiment of describing every choice I'm posed during a run grading em based on how fun* they felt. Hoping it'll clarify some design issues, but at the very least I can do it again in a month and see if there's less red when I cross my eyes. #gamedev
i have bookshelves in my life again, very excited for the first new addition
working on glow effects and finally seeing some returns for all of the raymarching faff lol, excited to experiment with this kind of lighting #gamedev
more artifacts than the british museum but we're getting somewhere with rendering the game board #gamedev
To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile
Carving some architecture into the heart of t h e c u b e. Using smooth min to glue shapes together. Here's an example with/without smooth min, its actually a magic spell. #gamedev
jk just needed to lock in, the Hot Wax arc is complete
NUMBER TWO 😤 1:05 is prolly beyond me tho, thats scary stuff
NUMBER TWO 😤 1:05 is prolly beyond me tho, thats scary stuff
top 5 in @punkcake.club’s Hot Wax demo 🕯️
Odyssey was so good but im a little sad they didn’t drop the Smash Ball through the roof in the final act
and a handful of accidental shapes we found along the way lol
approaching t h e c u b e #gamedev
Been reading Characteristics of Games. Biggest revelation has been how a long, enjoyable relationship with a game often comes from climbing a ladder of heuristics. It implies the need for a spectrum of beginner, intermediate, and advanced heuristics for the player to progress through.
made a 15 second game about being a cowboy, you could even play it now if you wanted to #gamedev
trying out @puzzmo.com today, im in love with pile-up poker
@jack-turps's finished Pile-Up Poker #1002
Play the best daily puzzles on Puzzmo
puzzmo.com
currently making a meta roguelike where I rewrite all the core gameplay systems after every run
Trying out some 3D composition. A pyramidal megastructure on the horizon is revealed to be a cube balanced on its smallest point as you approach. A cube viewed orthographically from this angle is also a hexagon, which resonates nicely with some of the divine geometry themes in KOROMEKE #gamedev
does anyone out there need FREE personalized 868-BACK purchasing decision counseling? perhaps just shouting about how great it is is not the best i can do. reply or DM and I will leverage my decade+ of broughlike recommendation experience to help you decide if 868-BACK is right for you. please RT!
New video! Here are 100 Steam Games that started life during GMTK Game Jam youtu.be/usF4cpcxbZc
100 Steam Games that started life during GMTK Game Jam
YouTube video by Game Maker's Toolkit
youtu.be
as evidenced I’m a total scrub at #868back but its a very welcoming game to be bad at everything’s unlocked from the start if your ballsy enough to take it and the freakiest upgrades are the scariest to take, so the complexity unfolds with your skill level without anything being gatekept
I thought it was sector 8 NOOOOOO #868back