Jake Bradley

@jakereprise.bsky.social

community @ Denestar Studios | freelance community builder | last jedi enjoyer | kingdom hearts apologist | they/them

MDEV is approaching! Stop by Booth #123 to see the first public showcase of Veil of the White City, including a walkthrough of our historical setting and an early look at investigative gameplay. See you this weekend!

Join us at this year’s MDEV in Madison, Wisconsin! We’ll have a guided demo of Veil of the White City on the floor, along with members of the Denestar Team to chat about the project. Hope to see you there!

An in-game screenshot of the Admin Building at the World's Fair. There's a train idling on train tracks in the foreground.

VEIL OF THE WHITE CITY, a first-person adventure set during the 1893 World's Columbian Exposition in Chicago, is now in development! Bold new inventions and the magic of science awaits...or perhaps the science of magic? Follow us for announcements and development updates!

A wide shot of the 1893 World's Columbian Exposition in Chicago, looking at the main building with a golden statue in the foreground

creators also aren't the main "target" for marketing, it's their audiences and communities theyve curated. aiming for particular groups of people that REALLY like the niche your game is in and also want to support their favorite creator? everybody wins!

Paul Shelley@paulshelley.bsky.social · 3w ago

I get some folks don't like that CC's can also leverage their pull to make changes, but the bigger group that has that impact is actually whales. The reality is that CCs often reflect large sections of the community, even if you don't like those parts.

very pleased to announce my return to games as Denestar Studios' community manager! a brand new indie studio where I'll be wearing almost every public facing hat. more info on our game very soon, stay tuned <3