New one from me @unwinnable.com about Home (for fans of Blue Prince and/or Piranesi) tinyurl.com/bd5u9nzf
The Homes We Assemble Inside and Out - Unwinnable
An old home so full of the past that it feels like a choking fog.
tinyurl.com
Jonathan Fenn
@jfenn.bsky.social
Based in Nottingham 🏹 Writing @Unwinnable: https://tinyurl.com/9ft5bvpr Eat your breakfast and you'll be fine
New one from me @unwinnable.com about Home (for fans of Blue Prince and/or Piranesi) tinyurl.com/bd5u9nzf
The Homes We Assemble Inside and Out - Unwinnable
An old home so full of the past that it feels like a choking fog.
tinyurl.com
Final Fantasy VIII (1999) Developed by Squaresoft.
'Buckingham Palace, London, seen across the Green Park at dusk' (c.1911) by Yoshio Markino (Victoria and Albert Museum)
Making two Northern European teams play knockout football in the Miami heat counts as cruel and unusual punishment imo
Just incredible luck to end up with a stinking cold in the middle of a heatwave
After months of blood, sweat and bleeding fingers, my Primrose Hill linocut is finally finished. Hope you like it! #printmaking #primrosehill
I finished this one last year. It was my first pixel painting I did on paper. Definitely a fun change of pace working on something a lot smoother than canvas… but I wasn’t used to yet. I’ve improved a lot since. #art
Final Fantasy IX ~ ファイナルファンタジーIX (2000) Developed by Squaresoft.
Nighthouse… something I’ve been faffing with for a while now. A fictionalised view from Coille Ghillie in Applecross (there’s no castle or lighthouse, never mind one like this). It’s a bit clunky and I’m not sure where to go with it from here (maybe a picture book).
L'empire des lumières / The dominion of light - 1953 #artbots #magritte
Alexis Mata, “Lost Landing” (2026), oil on canvas, 160 x 160 centimeters www.thisiscolossal.com/2026/06/alex...
Final Fantasy IX ~ ファイナルファンタジーIX (2000) Developed by Squaresoft.
Discworld Noir (1999) Developed by GT Interactive.
Other work of the Ladybird artists ‘Welsh Hill Farm’ CF Tunnicliffe (1949)
"The verisimilitude of videogame towns and the NPCs within them can definitely be improved, but they should still ultimately serve the narrative thrust of the game." @jfenn.bsky.social addresses the conundrum of Potemkin villages in videogames:
Paper Towns and Potemkin Villages - Unwinnable
Who wouldn’t want a game world in which people and places actually felt like they were alive?
unwinnable.com
New one from me @unwinnable.com on the ever-pervasive issue of hollow-feeling towns in games, and whether they can (or should) ever be made to feel like real places. unwinnable.com/2026/05/18/p...
Paper Towns and Potemkin Villages - Unwinnable
Who wouldn’t want a game world in which people and places actually felt like they were alive?
unwinnable.com
New one from me @unwinnable.com on the ever-pervasive issue of hollow-feeling towns in games, and whether they can (or should) ever be made to feel like real places. unwinnable.com/2026/05/18/p...
Paper Towns and Potemkin Villages - Unwinnable
Who wouldn’t want a game world in which people and places actually felt like they were alive?
unwinnable.com
Robin Hood: The Legend Of Sherwood (2002) Developed by Spellbound Entertainment.
'Night Flats', Camberwell (c.1967) by David Hepher (Middlesbrough Institute of Modern Art)