im in the pits of hell cooking something 🎨💀🖤
John Hannon
@johnhannon.bsky.social
Lead 3D Character Artist @Atelier11 | He/Him | 🥏 TRON: Catalyst @GameDevHeroes 2020 Shortlist http://linktr.ee/JohnHannon
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
store.steampowered.com
jumping back to an older project ive neglected for too long, so much left but so fun just getting to jump into texturing, feels like a treat 🎨
For those who missed it earlier: we’re gearing up to announce my next project, so please do join the mailing list… doing it via a serialised short story this time because fuck it, I apparently don’t like doing things the easy way mailchi.mp/bithellgames...
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If you were someone pinging critics with ‘it’s just lighting cleanup’ a few days ago, I need you to use this as a jumping off point to thinking about your susceptibility to talking points and marketing rhetoric more generally. It was right there in front of all of our faces.
Nvidia has confirmed that the new DLSS 5 algorithm is redrawing games based on a 2D image input and motion data. https://bit.ly/4smPOCx
did a little update to the big fella, massive teeth and some fresh eyes
did a little update to the big fella, massive teeth and some fresh eyes
Check out the first of our open dev stuff! We will be showing as much as we can as we start to build out our first level after completing our proof of concept prototype. More cool stuff in the works to, including a glimpse of that prototype!
The making of the down and dirty streets of Trash City! To design one of our city arenas, we had to first work out the roads. We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
messing with poses and you can give them the dreamworks smile 🙌
Working on a Grail Knight project at the moment! Lots left to do but enjoying how its coming together! #Characterart
Working on a Grail Knight project at the moment! Lots left to do but enjoying how its coming together! #Characterart
SARDON I'm Eva, and I'm looking for a new career opportunity as a 3D Character artist (EU or Belgium)! ✨ www.artstation.com/evanyla
time to move onto handpainting him for the next thousand years then finally do hair #arcane #arcanefanart
Posting a cornrow groom I finished earlier. The hair cards were placed by hand. 🔗 artstation.com/artwork/w0lXZg #realtime #realtimehair #haircards #gamedev #artstation
Had an incredible time working here, amazing team, amazing project... Very sad to see it end 💔