JR3DFUL

@jr3dful.bsky.social

🐀RATSHAKER Tech Artist at Sunscorched Studios Commisions: ⭐OPEN⭐ https://jr3d.carrd.co/

Heyo 💚 Our team worked super duper hard on this one and I would love it if you could check out the early access. It still has a ways to go but with your help we can turn it into something awesome! I promise it’s packed with a bunch of really cool tech/shaders for you to stare at 👀

SNOTROCKET@snotrocketgame.bsky.social · 3mo ago

SNOTROCKET IS NOW IN EARLY ACCESS!!!!!! We are just shoving this out there to see if there's some interest! So expect bugs and not just the sickness So give our little game a go, and oh boy, do we have a lot planned for this game. 🦠🚀

PLEASE LOOK AT THE GAME ME AND THE FRIENDS WHO MADE RATSHAKER ARE MAKING PLEASE OH PLEASE PLEASE THIS IS THE LAST CHANCE I HAVE TO KEEP MY DREAM JOB PLEASE its also really funny and im art directing and i love my team so much because they are so talented and make the stupid things i think up real

SNOTROCKET@snotrocketgame.bsky.social · 5mo ago

SNOTROCKET is a retro co-op space game where you and your friends are violently ill and racing to find a cure before the ship explodes. Expect flying snot, projectile vomit, and catastrophic bowel failure at every turn.

My new favorite implementation of 2D value noise: float value1(vec2 x) { vec2 i = floor(x); vec2 s = smoothstep(i, i+1.0, x); return mix(mix(rand(i), rand(i + vec2(1,0)), s.x), mix(rand(i+vec2(0,1)), rand(i + 1.0), s.x), s.y); }