Juju

@jujuadams.com

GameMaker Planeswalker (Skies Of Chaos, SK: Pocket Dungeon, Deltarune, Disc Room, Swords Of Ditto, Hyper Light Drifter). I also do open source stuff https://www.jujuadams.com/ he/him

To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile

POINPY IS BACK! 🎉 And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it 😉 Available NOW on iOS and Android!

Localisation is far more difficult than the public realises. It requires art, design, engineering, translation, and production logistics have to all align in the right way to ship something good. It is not something you can slap in at the end.

Cara Ellison@caraellison.bsky.social · 4w ago

game devs: what are the myths that a lot of players of games think are true about making games that are completely untrue? If you could snap your fingers and they suddenly all knew the truth about it what would it be?

I am so fucking sick of my website getting scraped. Millions of requests per minute, somehow designed to bypass all my security rules, choking the site until it completely stops loading. If I were paying for bandwidth, it would cost me a fortune. How is this legal?

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Hello! If you're looking for a voxel artist, I'm available for work! I've got 10+ years of experience, working across multiple engines, game genres and styles. Most recently worked on Vampire Crawlers, Survivors VR, Teardown and Moonglow Bay. 📧 zachary.soares@zsinked.com 🎨 Voxels.ca

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