Jure Triglav

@juretriglav.bsky.social

WebXR, WebGPU, neural graphics. https://juretriglav.si/

Quest Browser 146.0 now has experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available. Thanks @toji.dev for the demo file! Feedback welcome.

We have a clear winner: a #WebGPU implementation of Lucas Alber's "Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering" with 26 votes! 🎉 OGC was second with 18, and the intro to neural shading 3rd with 7 votes. Your support == more awesome tech: github.com/sponsors/jure

Sponsor @jure on GitHub Sponsors

Hi, I'm Jure. I build state-of-the-art open source 3D graphics for the web: global illumination, GPU physics, neural rendering, and more.

github.com

Half-time results are in! When counting both platforms, the Markov Chain Path Guiding project is in a slight lead, followed by Offset Geometric Contact! ████████████████████ MCPG (20) █████████████████ OGC (17) ████ Neural Shading (4) There's still time to vote for your favorite project! 🫵

Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!