Any WebGPU aficionados still roaming the #SIGGRAPH2026 halls?
Jure Triglav
@juretriglav.bsky.social
WebXR, WebGPU, neural graphics. https://juretriglav.si/
Timelapse of a sun cycle in the browser powered by #WebGPU
Testing of the #WebGPU Markov Chain Path Guiding continues
Interested in how Geometry Nodes work in Blender? In this blog I walk through the process of making a 3D node-based renderer from scratch using #WebGPU and Typescript. whoisryosuke.com/blog/2026/we...
WebGPU Node Graph - Ryosuke
In this blog I’ll break down the process of writing a node based renderer for WebGPU, what the architecture looks like, and how it practically works.
whoisryosuke.com
We have a clear winner: a #WebGPU implementation of Lucas Alber's "Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering" with 26 votes! 🎉 OGC was second with 18, and the intro to neural shading 3rd with 7 votes. Your support == more awesome tech: github.com/sponsors/jure
Sponsor @jure on GitHub Sponsors
Hi, I'm Jure. I build state-of-the-art open source 3D graphics for the web: global illumination, GPU physics, neural rendering, and more.
github.com
Four hours of voting remaining, looks like Markov Chain Path Guiding will win it.
Half-time results are in! When counting both platforms, the Markov Chain Path Guiding project is in a slight lead, followed by Offset Geometric Contact! ████████████████████ MCPG (20) █████████████████ OGC (17) ████ Neural Shading (4) There's still time to vote for your favorite project! 🫵
Half-time results are in! When counting both platforms, the Markov Chain Path Guiding project is in a slight lead, followed by Offset Geometric Contact! ████████████████████ MCPG (20) █████████████████ OGC (17) ████ Neural Shading (4) There's still time to vote for your favorite project! 🫵
What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. And finally (3/3), we have a new blog post: Introduction to Neural Shading with WebGPU. Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4. Vote away!
What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. Second (2/3), we have: the #WebGPU Offset Geometric Contact implementation. Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4.
What should I work on next? I'll share what's on my computer right now and you decide which gets completed next. First up (1/3), we have: the #WebGPU Markov Chain Path Guiding. Likes count as one vote, reposts as 2, and supporters (github.com/sponsors/jure) x4.
Working on the next blog post. Last year at SIGGRAPH there was this amazing course called "Introduction to Neural Shading" and it's been stuck in my head ever since.
Huge shout out to Kenan for sponsoring webphysics on github.com/sponsors/jure! What a legend
After a great response from Chris Giles, one of the authors of the AVBD paper, a new +>100% performance boost for the #WebGPU physics engine just landed on github.com/jure/webphys... Thanks Chris!
The #WebGPU AVBD-based physics engine is now live! Webphysics Live Demo: jure.github.io/webphysics/ Code: github.com/jure/webphys...
Running a few more advanced stability tests for the upcoming #WebGPU physics engine - Thanks "Domino" Tim for the patterns!
Finally, chair-o-plane safety testing can be done from the comfort of your browser. Thanks, #WebGPU!
Make a cool demo, they said. It will be fun, they said.
Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles! Try it yourself: graphics.cs.utah.edu/research/pro... Source code available.
“Surfel-based global illumination on the web, using three.js and WebGPU.” So much good stuff here by @juretriglav.bsky.social — demo! interactive illustrations! source code! A deep dive but clearly explained, fun, and worth the time. juretriglav.si/surfel-based...
Surfel-based global illumination on the web
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering...
juretriglav.si
Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.
Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added! #threejs #webgpu #javascript #raytracing
We have a first pass at a wavefront path tracer! You can see the artifacts of thread groups pulling rays off the ring queue to trace in this slowed down video. It's not much, yet, but Im excited for what this will bring in terms of performance scalability✨ #threejs #raytracing
The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.
Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper
V tem tednu praznovanja slovenske kulture, ki bo svoj vrhunec doseglo 8. februarja, na praznik našega največjega pesnika Franceta Prešerna, je aplikacija Poezije brezplačna. 🇸🇮 🎉 apps.apple.com/us/app/poezi...
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs