Kaffeezombie
@kaffeezombie.bsky.social
I like giant robots, spaceships and everything inbetween. Lancer tokens and maps can be found here: https://kaffeezombie.itch.io/
In other, completely unrelated news, for some reason the list of company head honchos I would like to chase with a gasoline-drenched pool noodle keeps increasing. I dunno why. Anyways, back to your regular scheduled timeline.
And since my graphics guy brain can't cope with coding long stretches without making art assets too well, I also started blocking out some new enemy ideas. Mecha chicken for scale. #mecha
Better pacing. I need to figure out a good way to edit these. The amount of guessing I have to do because it's not really visible until I hit play. If I want to do more, I'll need to be more efficient. #CherubDev #UE5
Introduce yourself with 4 mechs
Introduce yourself with 4 mechs
Introduce yourself with 4 mechs
Introduce yourself with 4 mechs
There we go, four more finished tokens. Don't worry, I'll use them responisbly, no need to traumatize my players. I already have Rainmakers for that. #mecha #LancerRPG
Some more wip tokens for my upcoming Lancer session. Learned that I might get an additional player, so I don't have to hold back, I guess. Now I just gotta find a way to make a Support npc scary...*casually eyes the Horror template* #mecha #LancerRPG
Apparently the Changeling campaign will be ending soon-ish (hey, we finally found the spring queen!), so in order to get back into things I started to make some more tokens for my Lancer npcs. #LancerRPG #mecha
Too warm for anything, though I made some progress with the modular weapon/bullet script. Piercing shots make me twist my head around bodies, areas and collision masks. Should a projectile damage a weakpoint if it pierces from the front? Decisions, decisions. Anyways, have some old stuff of mine:
Found some old images in my presentation folder from the time when I was just starting to get used to Blender (inverted mouse click and everything). And while this is not quite the same, one of the reasons I'm delving into Godot is to get that feeling of understanding how something works back.
Still trying things out in Godot, bullets do not ignore colliders anymore and I figured out a proper shotgun spread. Also a new IK rig for aiming. And since I needed something to shoot, I made some target dummies and damage numbers. Need to make muzzle flash, cases ejecting and sound next? #godot
Introduce yourself with four video games.
Introduce yourself with four video games