Kaffeezombie

@kaffeezombie.bsky.social

I like giant robots, spaceships and everything inbetween. Lancer tokens and maps can be found here: https://kaffeezombie.itch.io/

In other, completely unrelated news, for some reason the list of company head honchos I would like to chase with a gasoline-drenched pool noodle keeps increasing. I dunno why. Anyways, back to your regular scheduled timeline.

Not getting much done due to various things, some good, some not so good. Mostly paperwork, as it seems inevitable as always. Tried my hands at homing missiles, which homed in at all times, but at least I kinda got the hang of laser/cursor-homing ones. #mecha #godot

Don't mind the placeholder art and animations, I was trying out a way to make a modular player mech. My main worries were the changes from bipedal to quadruped. Now I just gotta make an actual editor for it? And how to encourage/discourage making an absolute mess of a mech... #godot #mecha

Still sending out applications, still dealing with paperwork, but I had some time to figure out charging weapons and material changes a bit. Not shown: Delving into an alternative player model with modular parts, though I'm still looking at how to best do that. #mecha #godot

And while I told myself I should focus on graphics more for now, I also tinkered some more with Godot. Figured out how to attach the "shoulder" mounts, made some rocket pods and cannons. Also fiddled around with visual shaders a bit for the projectiles. #godot #mecha

With placeholder sounds this time. Worked on Navmesh and Navagents a bit (Read: bashed things with a wrench until they moved) and got some basic pathfinding going. Also, they can shoot back now. Anyways, still fun, but I wanna work on some more graphics or models now. #godot #mecha

Some more weapon tinkering. Tried to make a grenade launcher, but will have to redo that one due to somersaulting grenades. Also got AoE weapons working and am now faced with the next problem, as they hit ALL colliders on a target for damage. Eh, I'll figure something out. #godot #mecha

Too warm for anything, though I made some progress with the modular weapon/bullet script. Piercing shots make me twist my head around bodies, areas and collision masks. Should a projectile damage a weakpoint if it pierces from the front? Decisions, decisions. Anyways, have some old stuff of mine:

Found some old images in my presentation folder from the time when I was just starting to get used to Blender (inverted mouse click and everything). And while this is not quite the same, one of the reasons I'm delving into Godot is to get that feeling of understanding how something works back.

Lowpoly 3d model of a scorpion lady in a sorta centaur-looking style, with a human upper body and the lower portions of a scorpion.Lowpoly 3d model of a sci-fi snake person/lamia.

Still trying things out in Godot, bullets do not ignore colliders anymore and I figured out a proper shotgun spread. Also a new IK rig for aiming. And since I needed something to shoot, I made some target dummies and damage numbers. Need to make muzzle flash, cases ejecting and sound next? #godot