Ila Maya mGear rig! free on Gumroad: nliwork.gumroad.com/l/buwvbv Concept: @mrngreeny.bsky.social Illustration: roleder.art Model: @graykolori.bsky.social Technical Animation: @keyojimbo.bsky.social CC-BY 4.0. No NSFW #mgearframework #technicalanimation #rigging #animation #OpenToWork
Shiv in UE 5.8 to work with Livelink. Near real time, recorded with OBS. Create a set of FACS shapes as a pose asset match the MH ctrl_expression names, and pipe the MH curves through it. Very cool! #unrealengine5 #livelink #technicalanimation #metahumananimator #deadlock #opentowork
I like big robot I can not lie. #technicalanimation #proceduralanimation #unrealengine #bigrobotanks
Shiv mGear rig is available! Default, Neon Prime, Proxy Full face rig, StudioLibrary expression set HIK for motion retargetting Rig Controls Isolation Spring dynamics for hair, coat, reliquary Game Ready FBX Download nliwork.gumroad.com/l/ipcve #mgearframework #rigging #technicalanimation #maya
Wednesday triple Shiv! Final round of dog fooding, quite like how it turned out. Face is what I enjoy animating the most, endless possibilities for subtle layered movements. #animation #rigging #technicalanimation #deadlock #mgearframework
Felt I needed a better intro shot. So cut one together using existing anims. Reuse your assets folks! #animation #unreal #deadlockshiv
Want to see how to kill a 500ft high Metal Gear inspired Drill Mech in 98 seconds? One of the bosses from Indie parkour action game MOTORSLICE, out now on consoles & PC store.steampowered.com/app/2830030/... Gameplay Video: www.youtube.com/watch?v=ZL6F... by indie dev @regularstudio.bsky.social
What we've got here is a mexican standoff #animation #unreal #deadlock
Public test! links in reply Not an exhaust list of features, don't forget to poke around and find additional settings. Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig. Maya 2022+ && mGear 4+ #rigging #technicalanimation #maya #deadlock
Public test! Not exhaust list of features, don't forget to poke around and find additional settings. Rig Isolation: toggle UP to isolate rig region; toggle DOWN to hide region. Zero to reset rig. Maya 2022+ && mGear 4+ links in reply
Rig management in viewport. Rig regions can be individually hidden or isolated. Isolating one region autohides other regions, and xray UI and PV controllers. Also proxy meshes. Feature built-in, no script install/setup for user. #rigging #technicalanimation #mgearframework
Bashing together a rig component isolation feature for viewport declutter #rigging #technicalanimation #mgearframework
Dog fooding continues: Some minor skinweight fixes. Switched to Standard Shader. Hooked up outfit switch. Bashing some new feature. Getting closer with every new line in notepad++ #rigging #animation #deadlock #mgearframework
Some fun rigging over the weekend #mgearframework #technicalanimation #rigging #deadlock
I like how many game developers are increasingly also tired of this shit store.steampowered.com/app/4200110
Nekome: Nazi Hunter on Steam
Nekome: Nazi Hunter is a single-player, third-person action combat game where you step into the role of Vano Nastasu, a young Romani man consumed by grief after the brutal murder of his family by Nazi...
store.steampowered.com
Hello Shiv my old friend, I've come to rig you again #rigging #animation #technicalanimation #deadlock
Funny how "I'll take a quick look" turns into "hours and hours in notepad++" Now that I know how to mirror the controls for cable component, I can simplify the face rig a bit. Less viewport clutter, less complexity. I'll take the win. #technicalanimation #mgearframework #rigging
Quite happy with how this face rig is turning out, especially the Nasal Labial Fold. Just have to wrap it up with post build scripts and default values. #animation #rigging #FACS #technicalanimation #mgearframework
Nasal labial fold and Corrugator. Just a few additional bones and verts. Nose wrinkler can be handled similarly. #animation #rigging #FACS #technicalanimation
I think I've had my fill of this song for a lifetime... Identified some issues to fix for next rig build. #animation #rigging #technicalanimation
More dog-fooding, just blockout pass so far, but it's working better than I anticipated. #animation #technicalanimation #rigging
When rigging it's important to check your progress frequently using the Wiggle Test® #rigging #technicalanimation #maya
How do you animate wind? Noise node! Use it to drive rotation axis of the control, adjust Frequency; Frequency Ratio; Depth Max parameters etc. Animate Time attribute. If the rig doesn't have dynamics, bake the curve, paste and offset! #animation #thesixshooter #technicalanimation
How is the sauce made? Character is in place; ground is static; trees and tombstones scroll past the character; moon is small plane; big church and camera slide toward center. All smoke and mirrors... #animation #thesixshooter
Some highlights from 2025. An unexpected sabbatical year gave me time to advance my animation and technical animation skills. 2026 lets fuckin GO! #animationvsanimator #animation #technicalanimation
Gonna park it here for now. Maybe come back for some more mographic passes in the new year. #animation #thesixshooter #notoverwatch