Just to remember: Assimp Hacks 5: Embedded textures medium.com/realtime-ren...
Assimp Hacks 5: Embedded textures
What is the problem?
medium.com
Kim Kulling
@kimkulling.bsky.social
System-Architect at day, Gfx-Coder and Asset-Importer-Lib Project-Lead at night. Find me on https://kimkulling.de/, Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling
Just to remember: Assimp Hacks 5: Embedded textures medium.com/realtime-ren...
Assimp Hacks 5: Embedded textures
What is the problem?
medium.com
I built a little app just for myself, but it's too useful to keep it a secret 🤫 TinyTribe keeps track of your friends' pregnancies and kids: who's due next, how old the kids are, and more. I'd love to hear what you think! TestFlight beta: https://testflight.apple.com/join/E4V1ep5P #IndieDev #i
Join the TinyTribe: Friends' Kids beta
Available on iOS
testflight.apple.com
The double headed stack allocator: blog.demofox.org/2026/10/03/t... #gamedev
The Double Headed Stack Allocator
When programming high performance applications, such as video games, you learn neat tricks for writing fast code that makes the most of limited resources. Memory allocation is a huge topic for perf…
blog.demofox.org
The double headed stack allocator: blog.demofox.org/2026/10/03/t... #gamedev
The Double Headed Stack Allocator
When programming high performance applications, such as video games, you learn neat tricks for writing fast code that makes the most of limited resources. Memory allocation is a huge topic for perf…
blog.demofox.org
Discover game design for education with our courses by K. Fousteris ⬇️ 🎓 Designing Educational TTRPGs for Children: www.d6learning.com/course/desig... 🎓 Introduction to Educational Game Design: www.d6learning.com/course/intro... 🎓 Magic Items for Kids Workshop: www.d6learning.com/course/ttrpg...
Book of the Day: Parallel C++ by Patrick Diehl and Steven R Brand and Hartmut Kaiser meetingcpp.com/mcpp/books/b... #cplusplus #cpp
Patrick Diehl, Steven R Brand and Hartmut Kaiser
This textbook focuses on practical parallel C++ programming at the graduate student level
meetingcpp.com
If you have questions about homogenious coordinates, mybe this could help you to get a better understanding: medium.com/realtime-ren... #gamedev #math
Homogeneous Coordinates in 2D/3D Graphics
Read this for free
medium.com
I release a new version of #tuiy_ui : github.com/kimkulling/t... My personal highlights: - Labels - Checkboxes - Easier API - Fixed lots of leaks and glitches #gamedev
Release The tiny_ui release v0.0.4 · kimkulling/tiny_ui
Fixed versions Full Changelog: v0.0.3...v0.0.4
github.com
I added an example how to render your own meshes to my render engine segfault. It feels good to see some progress. #gamedev
I wrote an article about homogenious coordinates an medium: medium.com/realtime-ren... There is a free link embedded #gamedev #math
Homogeneous Coordinates in 2D/3D Graphics
Read this for free
medium.com
I wrote an article about homogenious coordinates an medium: medium.com/realtime-ren... There is a free link embedded #gamedev #math
Homogeneous Coordinates in 2D/3D Graphics
Read this for free
medium.com
I added an example how to render your own meshes to my render engine segfault. It feels good to see some progress. #gamedev
Porting a 1993 #Amiga Game babyloniantwins.com/blog/porting... #gamedev
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The origina...
babyloniantwins.com
Porting a 1993 #Amiga Game babyloniantwins.com/blog/porting... #gamedev
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The origina...
babyloniantwins.com
This is a really good collection of entrepeur #antipattern, also relevant for #gamedev : www.itamarnovick.com/intro-to-sta...
Intro to Startup anti-pattern Series | Insights, not just posts
An anti-pattern is a commonly used process, structure, or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than g...
itamarnovick.com
This is a really good collection of entrepeur #antipattern, also relevant for #gamedev : www.itamarnovick.com/intro-to-sta...
Intro to Startup anti-pattern Series | Insights, not just posts
An anti-pattern is a commonly used process, structure, or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than g...
itamarnovick.com
2004 RuneScape fit a multiplayer RPG into 56k dial-up https://jkm.dev/posts/how-2004-runescape-fit-a-multiplayer-rpg-into-56k-dialup/ (https://news.ycombinator.com/item?id=49516699)
How 2004 RuneScape fit a multiplayer RPG into 56k dial-up · jkm.dev
In 2004 I played too much RuneScape on a 56k modem that died the moment Mum picked up the phone. A 3D world, up to a couple of thousand players on a server, dozens on screen at once - in the browser, on 5 kilobytes per second. It worked. Let’s follow a single step and see how.
jkm.dev
#OpenAI has released a technical report about their #Hugging-Face incident: cdn.openai.com/pdf/67869394...
cdn.openai.com
I release a new version of #tuiy_ui : github.com/kimkulling/t... My personal highlights: - Labels - Checkboxes - Easier API - Fixed lots of leaks and glitches #gamedev
Release The tiny_ui release v0.0.4 · kimkulling/tiny_ui
Fixed versions Full Changelog: v0.0.3...v0.0.4
github.com