Rewatching In the Mouth of Madness because of Sam Neill, and I just noticed this weird ass mixer console prop they made for the opening scene in the asylum
Pretty satisfied with these parallax clouds I got working in zDoom. Also amazed at how well .png optimizes itself. Both layers are 1024x256 resolution which seems like a lot, but they're only 11 & 22 kb respectively. Probably because I chose to make them use 8 colors only for aesthetic purposes.
This little project that was supposed to be out in a year is out now, 6 years later. It took a while but it’s great. It’s a whole new full length campaign for Quake with 32 maps and a completely new soundtrack, aimed at being compatible with winquake. I made a few maps for it. youtu.be/ViJMgLNLW08
Tremor - Release Trailer
YouTube video by Tremor
youtu.be
Still working on a texture tileset fusing Doom and Quake textures together into a single cohesive theme. Settled on a primarily gray color scheme to set it apart from Quake's brown with chartreuse accents coming from the tech elements. Ironically it's starting to look more like Quake 2.
Messing around with the Quake grunt sounds and little did I know Trent Reznor's voice is actually a fount of infinite Arnoldisms
My hyperfixation recently has been taking Doom textures and redoing them in a Quake style for my little mod project. Really getting into the dregs of the stylistic differences between them and learning a lot on how to work with low res pixel art-adjacent texture styles.
I never actually noticed before that the ogres have a very small Quake logo on their chest
With how popular any Y2K-adjacent vibes are across internet culture today, I'm surprised we also haven't seen people throw together fake retro style 3D benchmark demos. www.youtube.com/watch?v=VQql...
3DMark 2001 SE | 4K 2160p
YouTube video by James Mackenzie
youtube.com
Building some Aria of Sorrow setpieces (not for gameplay) using Doom Builder. Translating sidescrolling 2D spaces into 3D is always an interesting creative challenge. Have to embellish a lot with the floors and ceilings here and make new assets to fill in the gaps.
I've always wondered how much bandwidth moddb.com wastes on people manually clicking the download link to skip the auto-download timer, but then the timer launches a second duplicate download anyways.
Was curious how those asynchronously looping lifts were done in Doom's E2M2 so I looked at the map file and found it rather amusing. Since they didn't have any scripting, the "RNG" effect was achieved by 2 separate repeating move/stop triggers when you move in and out of the lines for a light beam
Progress. Getting some of the cartoonier looking Doom textures to look more quakey needs a bit more wrangling.
Progress. Got some outdoor areas now where I learned how to use sloped surfaces to create better cliffscapes. I think it's about time I figure out how to implement a custom skybox too (preferably an animated one)
Progress. Got some outdoor areas now where I learned how to use sloped surfaces to create better cliffscapes. I think it's about time I figure out how to implement a custom skybox too (preferably an animated one)
Progress. Implementing custom textures via SLADE was trickier than I thought even with simple truecolor pngs for modern sourceports. Not even sure what I did right to get them to eventually work. Now I've started working on these amalgamated Quake/Doom textures which was a shower thought I had once.
Progress. Implementing custom textures via SLADE was trickier than I thought even with simple truecolor pngs for modern sourceports. Not even sure what I did right to get them to eventually work. Now I've started working on these amalgamated Quake/Doom textures which was a shower thought I had once.
Progress. Gotta learn that less is more by keeping the texture usage concise and focused.
Progress. Gotta learn that less is more by keeping the texture usage concise and focused.
Haven't done any Doom mapping for about a decade yet it's incredible how fast it is to get started with Doom Builder. It's very cathartic to just screw around and make stuff without any real plan or end goal. Now I just need to learn how to import my own custom textures.
Haven't done any Doom mapping for about a decade yet it's incredible how fast it is to get started with Doom Builder. It's very cathartic to just screw around and make stuff without any real plan or end goal. Now I just need to learn how to import my own custom textures.
Tried getting a souvenir from the reflecting pool but they have a bunch of guards there now
This scifi show by some X-Files cowriters did not last nearly as long as I remembered. I recall watching the final episode and just laughing at how the whole thing played out, probably because it was abruptly cancelled. Looks like the whole series is up on Youtube www.youtube.com/watch?v=2HLe...
Space: Above And Beyond Intro
YouTube video by Georgije2
youtube.com
Name a tv show you’re positive no one remembers but you …ok let’s try this one.
I swear Google image search results have been precision-engineered so that whenever you search for a particular animated gif, the first results are going to be some completely botched version with slideshow framerates or awkward editing that inexplicably cuts off at odd points. It has to be sabotage
Want to reassert that Toejam & Earl 2 is underappreciated as one of the best looking games on the Genesis. They picked an art style and really went for it.
Slowly taking shape. Want to take it in more of a jazz funk direction with more improvisations further in
I know there's been significant controversy surrounding Audacity, so as an alternative to that I would recommend www.wavosaur.com which has been my goto for simple audio editing. Lightweight with no fuss and best of all it doesn't make you jump through hoops with exports when you want to save a file
Wavosaur free audio editor with VST and ASIO support
WAVOSAUR is a free audio editor for Windows with VST plugins support. The program is ASIO compatible, can do loop points edition, auto-trim, noise removal
wavosaur.com
These are alternatives to subscription based programs. #free #subscription #save
Was just going to use this as a rough sketchbook for a FM arrangement but now I kinda wanna flesh it out to a full 70s funk production. Just frustrated I don't have any horn samples that feel up to the task
Operation Inner Space. An Asteroids-like for Windows 3.1 which generated worlds out of the folders and files on your hard drive, and had a fully dynamic relationship system with multiple rival NPC factions. Almost immersive sim like in how multi-faceted the gameplay and world simulation was.
Post a game you remember that nobody else remembers.
It's funny how unhinged the millennial-pandering has gotten in the games industry at this point after the 00s and 10s period felt like the opposite in my experience. Guess it's a sign of the industry having effectively priced out younger people and market research now coming to that realization
Looking at the top AOR albums for 2025 on rateyourmusic and it seems the genre has been entirely co-opted by Sweden at this point. It's bizarre.