DOOM '98 Imagined what if id Software released an additional entry in the Doom series in 1998, using a technological mix between id Tech 2 and GoldSrc engine. Going for the blend of fantastical and grounded, which would be in vein of Half-Life and System Shock 2.
lexi
@lexi.checkcable.net
Jack of all trades, master of none • 3D/2D Artist • Working on a billion unannounced projects
Messing with computer stuff lately and such, cleaning stuff out and I think I've finally lost the original Shotcut project file for this video lol
I'll never pass up the opportunity to milk the fact I was the person that had the "Mario 64 Dream". I now sometimes see it reposted on specifically Instagram
Oh yeah, before that, I (sloppily) recreated the meter from it in Blender too
Recreated the beta Mario 64 star in Blender yesterday
mister and missus waterman were very, very, very bad people #waltenfiles #pumpkinrabbit #art #fanart #furry #furryart
I've been working on this for over a year: I'm remaking all of Ocarina of Time's prerenders in 3D, trying to match the N64 style rather than the 3DS one. The provisional name is OoT unJPEG. It will be distributed as both a romhack that runs on real N64 hardware and a mod for Zelda 64 Recompiled.
if for whatever reason i was ever in a position where i'd get to make a show i would fight tooth and nail to make it look like a bunch of canadians animated it
are there any mspaint recreations for Linux because i kind of don't want to use kolourpaint
disabling reposts. cool! now add private accounts and sending images in dms
her birthday coincided with a horrible heatwave so she gets an ice cream
"hey ollie how old are you turning today" the wise and knowledgeable ollie:
The true game dev experience is having ideas like "making the player explode into pieces" being a technical nightmare to pull off.