I've been making low-poly versions of my veggie meshes and I find them so weirdly charming. Such cuties
Liza Knipscher
@lize.bsky.social
Game dev who loves making randomly generated critters and does so as often as possible. Developing Cookie Gardening and Biolune. Owner of Meep Engine: https://www.meepengine.com/ Biolune: https://store.steampowered.com/app/3070190/Biolune/
I love when creatures evolve to have weird body conformations that I never intended. These heads grew out of the "nostril" locations on the creature's main head. All the other animals around are relatives; can you see the resemblance?
No need to use your imagination anymore, cloud shadows are now accurate ✨ It's such a silly approach and I can't believe it worked, I giggled so much when I got it working
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
Because I still have a very simple model of energy in the simulation (e.g. leaves absorb light to make energy; trees and creatures require similar amounts of energy to live), most of my runs end with animals that have evolved to be covered in leaves. This doesn't feel accurate, but it is pretty cute
The gumdrop birds are breaking AirBnB terms of service by having a party and/or other disruptive gathering
My brother Nate has been doing the music for Cookie Gardening for a while, and this piece (which plays at sunset in the first garden) is one of my favorites (sound on!)
I like it when animals evolve to hop around on one leg, and I'm mad that this didn't happen in real life. Imagine the dogs. We could have had pogo dogs
In this era, dinosaurs have evolved brightly colored facial hair
Accidentally made crabs try to walk upright for a little bit
Buddy, why walk like this? You have back legs, what are you doing???
I've been working on procedural walk animations and have succeeded in making a hamster
Shortly after spawning a bunch of randomized animals, the creatures start to breed and form groups that are more-or-less recognizable as distinct species