lizzy

@lizzyapp.bsky.social

she / her | I'm just trying my best :) Programmer, Artist and Musician I like talking to people

SMB2 but its the vertical progression where you get levels and armor and weapons to upgrade your stats and attain infinite growth

Drew Mackie@drewgmackie.bsky.social · 3w ago

Nintendo did not choose a "random" game to become the western Mario 2. According to @winwinirwin.bsky.social's great SMB2 book, Doki Doki Panic began as a prototype for a Super Mario Bros. sequel focused on block-stacking and vertical progression. more: thrillingtalesofoldvideogames.com/m4#50

Text:

An early, in utero version of [Doki Doki Panic] began as a follow-up to their most successful yet: They were experimenting with a new Super Mario Bros. game. This one, however, would pay homage to the past, placing the goal not far down a horizontal path, but at the top of the level, just like Donkey Kong. Only this time, the world would extend beyond the top of the screen. ... But when Shigeru Miyamoto and a young developer named Kensuke Tanabe looked at this prototype, they felt something was off. Two characters stacked blocks on top of each other to progress ever-upward, but the screen only moved in single jarring swoops, shifting up once you approached the top, so that you’d begin again near the bottom.

Below, you see level 7-1 from Doki Doki Panic and SMB2 both, showing that a vestige of this original idea of block-stacking still exists in the final version of either game.

i posted a song the other day and im still proud of it (I'll officially upload it soon) but my friend and I made ANOTHER song and we spent like all day on it the other day and that one's REALLY GOOD I can't wait for that to be posted

Deltarune Chapter 5 has more unused tracks in the game files. I'm sure these have been found by now, but they are only briefly mentioned in TCRF and aren't fully documented. A DARK ZONE has the little pumpkin guys show up :) and 3rd Sanctuary has a playable chart

BildBild

I think my most controversial game development opinion is that developers should be allowed to patch any bug out regardless of how deeply engraved it is in the community. Even if it's fun it can sometimes be more hassle than it's worth.

Reliable(ish) faster than boat travel with Sulfur Cubes Top speed I managed to reach with no wind charges is 101.22 m/s but it will decelerate to around 50 after 1000 blocks or so without more accelerators. Full video tomorrow on how I did it (it's extremely unethical) #Minecraft #ChaosCubed

I don't post here enough, but as of late I've been busy. Things have slowed down now, and I can't wait to post about my work when it comes out... hopefully soon

I don't think it's inherently unethical to make a game with superficial gambling fixtures but part of me feels a little sad that the platonic ideal of the "forevergame", a game you can buy once and get unlimited entertainment out of, is shaping out to be "slot machine but you have infinite quarters"

This Week in Videogames@thisweekinvideogames.com · 4mo ago

Balatro. Clover Pit. Raccoin. Gambling-themed roguelikes have been helping indie devs hit the jackpot in recent years. But what does the blurring line between gaming and gambling say about modern game design? We asked a bunch of experts, including the developer who arguably started the whole trend.