HAU-651 Lina Yu, a cyborg security liaison for a client
Looming Column
@loomingcolumn.bsky.social
I doodle things. Developing a game with @Tekka_Croe : ABSENT LOG Support the project!: https://patreon.com/AbsentLog https://discord.gg/PFcfqKUhQD
apparently somethin funky happened with my account so disregard weird "mobile ad" reposts I've made today 🙏
Working on a new #secondlife drone avatar for @matsukura.bsky.social, based on a design of theirs #drone #rubber #latex #slavatar #3dmodeling
As an isometric shooter tragic, there's something very refreshing about this one. Slower pace compared to genre stablemates, focused, and very much like watching glossy miniatures battle atop scale dioramas. Hope the devs don't feel obliged to pad it out with much more! Hooked on the demo.
Interesting physics-heavy iso-mech-tric shooter potential in Iron Plunder, being developed by Ashley Wood and his sons (SPITZ CO Games). Demo up on Steam. Very early days, but a striking art style nonetheless. More info/demo: store.steampowered.com/app/4540020/...
Been too long since I last drew Gray or Phoebe, let alone in armor.
Finally got some time to work on that 3D study from the other week! Playing around with some initial texture work to get an idea of how to flesh out the environment a bit. Pretty fun playing around with it all :3!!
Playing around with low poly textures is too much fun haha. Spending a bit of time to just chill and work on cleaning up some of my models and textures a bit this weekend~
Hello everyone! Malkhaster and I are proud to announce the official release of Planet Shark, as well as our game development partnership, Moonless. Enjoy, and keep an eye on moonlessworks.com for updates! Visit moonlessworks.itch.io/planet-shark to pick up a copy of the rules.
A late birthday Oppa’i for my good bud Aquaterrius 🙏
Some exploratory work on one of our levels, Engineering. This massive centrifuge chamber serves as a main hub zone for the area, with many intersecting pathways moving to and from. Big visual inspirations for this area are the architecture work of Tsutomu Nihei.
new enemy in the works! "Leech pods are a security emplacement usually placed around key points with high security. When deployed, they will launch up to 3 leech-like drones that will attempt to latch onto their target and incapacitate them with continuous electrical shock
Time for some super rare human art from Bod! Finally got the chance to draw up a inked pic of TW from a really cool game that has been in development called Absent Log!! Seriously folks should go check out @loomingcolumn.bsky.social and check out the game!
It never ends! Realized I needed a final page for the pohazine to hit printing requirements. So time to draw up a nice chill pic as an end of the zine X3!
Alternative suit concepts from last update. Candy boxer was based off the heavy ARA Privateer design from a while back, currently is made and working in engine.