Looming Column

@loomingcolumn.bsky.social

I doodle things. Developing a game with @Tekka_Croe : ABSENT LOG Support the project!: https://patreon.com/AbsentLog https://discord.gg/PFcfqKUhQD

As an isometric shooter tragic, there's something very refreshing about this one. Slower pace compared to genre stablemates, focused, and very much like watching glossy miniatures battle atop scale dioramas. Hope the devs don't feel obliged to pad it out with much more! Hooked on the demo.

Alex Connolly ▞@alexconnolly.bsky.social · 4mo ago

Interesting physics-heavy iso-mech-tric shooter potential in Iron Plunder, being developed by Ashley Wood and his sons (SPITZ CO Games). Demo up on Steam. Very early days, but a striking art style nonetheless. More info/demo: store.steampowered.com/app/4540020/...

A screenshot from isometric shooter Iron Plunder, featuring a grey, yellow and red colour palette.

Finally got some time to work on that 3D study from the other week! Playing around with some initial texture work to get an idea of how to flesh out the environment a bit. Pretty fun playing around with it all :3!!

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Some exploratory work on one of our levels, Engineering. This massive centrifuge chamber serves as a main hub zone for the area, with many intersecting pathways moving to and from. Big visual inspirations for this area are the architecture work of Tsutomu Nihei.

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new enemy in the works! "Leech pods are a security emplacement usually placed around key points with high security. When deployed, they will launch up to 3 leech-like drones that will attempt to latch onto their target and incapacitate them with continuous electrical shock

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