2 more percent till Relic Abyss finally gets a Positive Review on Steam. 🙏 Been depressing about it since our release cuz the rating affected our sales. 🥲 I'm so happy that some players are showing some support with the recent updates. Thank you so much!😭 #indiegame #gaming #gamedev
Maeevick (Aurel)
@maeevick.bsky.social
🧢 Chief Technology Officer by day & 🛠️ Chaos Tinkering Officer by night... https://www.maeevick.com
🤯 Too much work during the week, too much blanket fort building with the kids during the weekend... When am I going to find time for #gamedev ? I need to refactor my calendar instead of my code! Same boat? Drop a hell yeah 🤘😈
Building instead of speaking/writing but I'm raising the head above the keyboard for 2sec What should come next in the little Trix Blasting (your words, your likes on the preferred options) ? 🧵 #gamedev #buildinpublic #indiegamedev www.meevick.com
THIS IS OUR INDIE GAME. WE'VE SPENT 3+ YEARS ON IT! #indiegame #gaming #gamedev #anime
👾 No More Off - #gamedev journal - day 3: skipped the cleanup (again)... Preferred to build the pixel ship I forgot, until 6h58 this morning. Polished the animations, added the game over camera shake as a 🍒🍰 Way more fun - and needed! Refactor is next - for the 3rd time, but for real this time! 🤓
👾 No More Off - Day 2: productivity peak this evening!!! #gamedev #gameblog #indiegames It's playable on mobile now! So much fun to progress and my new best score to beat: 251pts Here and free 4ever www.maeevick.com/trix-lab/tri... full recap' in thread and tomorrow: refactor & cleaning
👾 No More Off - day 1: it's published with a few tweak to balance the difficulty. Personal best score: 226pts on laptop. Mobile controls are a pain, I don't recommend for the moment. Let's give it a try and post your scores 🤪 www.maeevick.com/trix-lab/tri...
🌴 Week Off day 4: too many AoE 3 games with my son to be productive. No regrets! However, one decision made. From yesterday's ideas, I picked "👾 a minimalist #SpaceInvaders". I just started 5 minutes ago. So, we'll see the #gamedev (and not #gaming) result during this 3-day weekend. 🛠️💪🛠️💪🛠️
🌴 Week Off day 3: happy enough with the result. Commit. Push. Deploy. Done. www.maeevick.com What's next for the 2 days left? 👾 A minimalist #SpaceInvaders? 🐐 A new try to finish my #BloodBowl like? 🏴☠️ Starting my #Cybersecurity "stealth startup"? All'of them together 🤔🤨🤭🫣😵💫
🌴 Week Off day 2: still reworking my website... How the me of 1y ago could have done such bad sh💩t? Always interesting to dive back into dying code. A self-discovery adventure and an ego challenge. Otherwise, the first AoE III DE skirmish game with my son. So much joy to share that with him 🤓❤️
From the paper "Pure Borrow: Linear Haskell Meets Rust-Style Borrowing" by Yusuke Matsushita and Hiromi Ishii arxiv.org/pdf/2604.15290
arxiv.org
> Software is the art of embodying human ideals on finite physical machines. What a banger of an opener.
Accidentally made pausing my game make the rocket MORE dangerous. keeping it maybe. #GameDev #IndieGames #ScreenshotSaturday
🌴 Week Off day 1: update my website dying for almost a year... After shutting down my substack, no more social pressure and weekly engagement. I restored peace of mind, but I recover procrastination too. "I have time... I'll do it tomorrow...".repeat(Number.MAX_SAFE_INTEGER) 🫣 🛠️ -> maeevick.com
The State of #Haskell 2025 survey is out! Please take ~10 minutes to fill this out and share it with friends/colleagues/coworkers, whether or not they are users of Haskell.
State of Haskell 2025
Hello everyone! The Haskell Foundation is reviving @taylorfausak’s State of Haskell Survey. It’s been a few years and so we’re doing it a bit differently, but the plan is to start doing this yearly a...
discourse.haskell.org
#AoC Day 8 ❌ Game Over I guess My brain is fuc*Ed up, stil several days but my next project is seducing me. I have a remake of Space Invaders in mind, with a few maybe-good and interesting ideas. Obviously with #rustlang and #bevy. I'm excited as a Crazy Doped Goblin 🤪 #indiegame #gamedev
#AoC Day 7 / 12 - Pathfinding puzzles are the best! 🗺️🧭 No real academic CS algorithm: - just pass through, - save visited coordinates, - count positions maybe a little of inspiration comes from BFS and I needed to dig my memories for optimizations. #rustlang #challenge #pathfinding
#AoC Day 6 / 12 after a one-day break It was insane, visible in my ugly solution (maybe I should not have broken my streak, I lost momentum 🤔) Part 2 was really interesting, I know why I use polars and duckdb at work (don't reinvent the wheel, except in code challenges 🤪) #rustlang #challenge
#AoC Day 5 / 12 ✅ I have discovered `rangemap` for today's part2, pretty clean to union the ranges 😍 Do you have some better ways of solving it (of course, I guess)? #challenge #rustlang
#AoC Day 4 / 12 ✅🎄 Working with grids, oh yeah - reminds me of all my tabletop indie games (never finished of course). Today was really fun. Even more so with recursion 🌀 #challenge #rustlang full code here: github.com/Maeevick/adv...
Critical CVE for the fools using React (Server Components) instead of Svelte 😉🫣 www.cve.org/CVERecord?id... #security #web #react
#AoC Day 3 / 12 done ✅🥱 But I'm a mess, it was way harder than I imagined at the first read... Who struggled too? #challenge #rustlang next adventure and full code here: github.com/Maeevick/adv...
#AoC Day 2 / 12 ✅ This one's even more embarrassing than yesterday's 🫣 Regex are fancy but very slow and me... just slow and totally rusted 🤪 #rustlang #challenge