Gustav von Periwinkle
@magemsoft.com
Archaeologist & Solo game dev, spending far too long building a melodramatic space opera, Zenoken; An 80s scifi anime inspired extravaganza! Wishlist: https://store.steampowered.com/app/2494030/Zenoken/ https://www.magemsoft.com
Got some combat working a bit more reliably with new goblin enemies in Vorpal Queen. You can stab at projectiles to possibly destroy them, but slashing is a sort of parry that will deflect them. You can parry most attacks. #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2 ish
More WIP stuff on this project "The Vorpal Queen." Some basic, rough combat is working using an iron knuckle idea as a base. Harvesting reagents will be a big part of the gameplay so Wika can transmute them into various things #IndieDev #GameDev #Fairies #PixelArt #ドット絵 #8bit #SoloDev #Godot #Zelda2
A WIP room in Zenoken for #ScreenShotSaturday. It's a large starport/hanger area with Homo Draconus Interceptors and several transport shuttles. When finished it will be bustling with mechanics and guards you definitely don't want to alert. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
Gotta tweak some of the animation still, but a great little WIP for a working molten steel ladle to carry material ...where ever I wish. I've gotten A LOT of use out of this generous CC0 shader I've modded: godotshaders.com/shader/styli... #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt
Worked on a new molten lava effect for the refinery/metal processing plant in Lost Eden. A few overlapping materials using a pixelated voronoi noise pattern. Think it turned out pretty nice! Placeholder SFX for now. #IndieDev #SoloDev #Godot #Metroidvania #sciFi #pixelArt #ScreenShotSaturday
Little WIP sneakpeak of one of the many optional bosses in Zenoken. Probably don't want to encounter it by accident. #PixelArt #Godot #IndieGame #SoloDev #GameDev #Metroidvania
Figuring out some new art assets for Zenoken. A vast optional abandoned area in Lost Eden with several warnings saying "Do not enter." Largely dark and filled with...unknown horror. Brave players might try and use it as a shortcut. #Godot #PixelArt #Metroidvania #SoloDev #IndieDev
"All this effort on the part of DHS to keep people from seeing into the facilities, and to keep those trapped inside from describing what is happening there, suggests that ICE feels that they have something to hide," writes @moiradonegan.bsky.social.
Life inside the Delaney Hall ICE detention camp is a travesty | Moira Donegan
The immigrants’ courage is matched only by the severity of their limited options. Ultimately, the pressure for change will have to come from the outside
theguardian.com
Working on a sort of easter egg-ish manual access to the the advanced military hacking Zscope Alex stole/wears--ice cooled off by a mysterious Mr. Neko. Not required, just a fun thing that will have extra secrets. #GodotEngine #PixelArt #Metroidvania #IndieDev #VideoGames #SciFi #cyberpunk
As promised here's a non-Zenoken preview of the Wika rebuild in #GodotEngine from Unity. Using Baby Plains as the testing area to get all the code working again. The visuals are a lot more consistent now and tied to a more flexible pixel grid. #IndieDex #GameDev #Fairies #GameMusic #PixelArt #ドット絵
don't ever let them forget that Nolan "Omni-Man" Grayson fucked a bug
Friendly reminder that the Chinokitsune doesn't approve of bizarrely tall autocrats in the 25th century or in the 21st century--especially if they have an orange face. #GodotEngine #PixelArt #Metroidvania #IndieDev #VideoGames #SciFi
When no Zenoken progress I figured I might start posting cool #GodotEngine tricks I learn as I come upon them-- Godot 4.x Tip of the Day: Did you know there's a handy built-in function for rounding floats: var float_long : float = 1.123456 float _long = snappedf(float_long, 0.001) -->1.123 #Coding