marlon

@marlonnnnnn.bsky.social

Rift of the NecroDancer team lead Horsey Game music/sfx/trailer make game, sfx, and music on the side indie game trailers previously

Early voting is open today in Vancouver until 8PM! go vote and help get rid of our nightmare mayoral staff!!!

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Less than 1 week until the Full Indie Summit speaker submission deadline! Are you a game dev with an interesting experience to share? A postmortem? A hidden technique? Head to our website and submit by June 28th! www.fullindie.com *summoning artists and tech artists 🙏🙏🙏*

Full Indie

Vancouver’s biggest indie games development community. Providing Monthly meetups and annual conferences since 2010, to provide a community of like-minded game developers, share knowledge, and demo gam...

fullindie.com

damn steam controller sold out intstantly?? i was gonna jump on it at 10am but then had a meeting and got sidetracked. i hope this is people getting a controller to use and not to resell

finally beat STS2 with The Defect. big deck + status build ftw! really couldn't get any motion with a channelling build that's 2 down! thinking of doing the Regent next but I've heard it's tricky, any tips?

My 2nd and latest experiment with daily driving Linux has ended and i'm sad 😔 I edited the entire Horsey Game trailer in Kdenlive on Linux and it was...fine? They gotta fix the keyframing workflow yikes Once Win-only apps can be run as easily as games on Steam Proton, I'll be back

Any #godot folks out there ever done seamless screen wrapping? Basic screen wrap is fairly easy, just snap an object when it’s offscreen. But if a sprite is halfway off screen right, how do you get the other half to show on screen left?