I'm excited to announce my next game Byte Mind! 0️⃣1️⃣🧠 My next puzzle game and a web game! In each level you must eliminate all the pieces until only a single one remains on the board. Each piece has different rules and colour. Some move, some are static, some change colour and more! Release SOON!
Martin Games
@martingames.bsky.social
Sokobos 2 Demo store.steampowered.com/app/3422180/Sokobos_2/?utm_source=bsky
THYSIASTERY IS OUT NOW!!! The Labyrinth opens today. Your descent into the unknown awaits. Steam: store.steampowered.com/app/3140180/ This launch marks the beginning of a new chapter for our studio and for everyone who has followed the journey so far.
By all means ask for reviews for you game because it’s nice to have them but the Steam algorithm doesn’t care about reviews (unless they are mostly negative). Valve have said this. The algo cares about sales (revenue). The best way to help indies is to actually buy their games.
#OtterAwards25 #7: Sokobos 2 I've played a lot of block pushing games in my time, but this one is something else - and all they had to do was add a cart! Now pushing blocks against the wall isn't a problem, and a whole bunch of other rules change as well. As expected from @martingames.bsky.social ,
1st game of the day! We push vases, we push cart, we try not to break vases! Sokobos 2 - A puzzle game about pushing vases into a cart, but you can push the cart too! Big thanks to @martingames.bsky.social for the key! store.steampowered.com/app/3422180/...
Save 20% on Sokobos 2 on Steam
A puzzle game about pushing vases into a cart, but you can push the cart too!
store.steampowered.com
Sokobos 2 and all my other games are currently on sale as part of the Czech & Slovak Games Week on Steam! Check them out here and save up to 85%! 👇 store.steampowered.com/curator/4228...
Itch featuring Sokobos 2 is so OP. It's been over a week and I still get new comments, follows, Steam wishlists and even full price purchases every single day. 🤯
Sokobos 2 (@martingames.bsky.social) "A puzzle game about pushing vases into a cart, but you can push the cart too!" Paid - Windows, Mac: warpdoor.com/2025/10/19/s...
Can we now finally have linear texturing on by default instead of that abomination of bilinear filtering?
Major evolution in the GZDoom community tonight - the regular contributors finally had enough of the project lead, who had been very hard to work with for a long time. He dug in and told them "If you don't like it, go and make your own fork." UZDoom is now live here. github.com/UZDoom/UZDoom
I sometimes think about making a game with the old, possibly awful but charming 3D models that OG Alone In The Dark has.
What is this, survival horror for ants?
Did you know I have a Steam developer page? Follow me, if you haven't already! 👉 store.steampowered.com/curator/4228...
[FR] Go en live pour tester la première clé que l'on m'a offert ! Sokobos 2, par @martingames.bsky.social ! www.twitch.tv/fhoezy ------ [EN] Go on stream for trying the first key that I received ! Sokobos 2, by @martingames.bsky.social ! www.twitch.tv/fhoezy
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ALT: a cartoon girl with white hair and glasses is running
media.tenor.com
Ops, my laptop is cooked, it's barely hanging onto life. This might be its last day, gotta get a new one to keep game devin'. :')
Screw it, if Sokobos 2 hits 50 reviews by the end of this year, I will make DLC with more story, new mechanics and levels!💪 Leave a review if you haven't already and spread the word about Sokobos 2! I have too many great ideas and they need out.
Sokobos 2 sales are decent, but not good enough that I could justify a sequel at the moment. Which sucks, because I really wanna make Sokobos 3 and I got so many great ideas for it, but I am running a business now and I must make good decisions so my company doesn't go bankrupt.
Screw it, if Sokobos 2 hits 50 reviews by the end of this year, I will make DLC with more story, new mechanics and levels!💪 Leave a review if you haven't already and spread the word about Sokobos 2! I have too many great ideas and they need out.
Sokobos 2 sales are decent, but not good enough that I could justify a sequel at the moment. Which sucks, because I really wanna make Sokobos 3 and I got so many great ideas for it, but I am running a business now and I must make good decisions so my company doesn't go bankrupt.
I keep being surprised by the amount of twitch streamers who have no email anywhere. I even see it with streamers who do have few thousand followers and get 50+ views. Unless I somehow catch them live, can't send them a Sokobos 2 key. :(
Sokobos 2 sales are decent, but not good enough that I could justify a sequel at the moment. Which sucks, because I really wanna make Sokobos 3 and I got so many great ideas for it, but I am running a business now and I must make good decisions so my company doesn't go bankrupt.
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ALT: a cartoon drawing of a mushroom with its mouth open and the word aaa behind it
media.tenor.com
Friendship ended with queue_free(). Now object pooling is my best friend.
What if nuclear missiles were piloted with human brains? 🧠 Our indie horror BRAINSHELL is joining Finnish Game Week on Steam! Enlist now: store.steampowered.com/app/3206220?... Thanks for the support #indiedev #gamedev #indiegames #Steam #FGW #FinnishGameWeek #Godot #BRAINSHELL #gamedevcommunity
You always know what you’re improving in a sequel, but it’s amazing to see players notice and call it out in their reviews!
Last chance to get Sokobos 2 while its 15% off during the launch discount! store.steampowered.com/app/3422180/...
Bringing Against All Skies over to socials! We're a small Finnish team aiming to bring a breath of fresh air to turn-based combat. If you're into party-based RPGs or roguelike deckbuilders... Playtest in our server: discord.gg/UeBVzAMxKX Wishlist on Steam: store.steampowered.com/app/3938910/...
ALL my puzzle games are on sale as part of the Steam autumn sale! Check 'em out here! store.steampowered.com/curator/4228...
Steam Curator: Martin Games
store.steampowered.com
It's been a week since Sokobos 2 released! Did you play it yet and what did you think?
After experiencing having local constants in C++, I really want them in my GDScript now too.