Matt Gambell
@mattgambell.co.uk
Independent Video Game Designer and Programmer. Currently working on Cabs Of Chaos and making Unity videos at: youtube.com/GameDevGuide
The Cabs Of Chaos roster is now 50% complete! 8 Characters are now playable in the game. Who would you choose out of this lot? store.steampowered.com/app/2923770/...
Persona 5 Royal is less than $20USD on steam right now. Not only is it one of the greatest games of all time. But for THAT price, it's an ABSOLUTE steal and works out to less than 20c an hour of content/gameplay. GO BUY IT.
These people have farmed out so much of their thinking to computers that they've actually forgotten how to function in society. Do they think typing prompts into LLM's all day is everyone's job? Absolute tossers.
Guys like this don’t realize that they are the freak
Democratic Socialism sounds good on paper, but this policy making it easier to sell ice cream is just going to lead to more shark attacks.
Zohran Mamdani has announced he is "cutting back on red tape" for small businesses. These include an extra permit for a restaurant to sell ice cream, barbershops requiring three licenses to cut hair and uncapping bingo prizes.
Discussion of new Fallout projects should be a big, exciting thing, even if all the games are years off. But doing it as a "well, we just made deep cuts but these studios can still produce video games, honest!" kind of damage control thing just sucks.
Episode 2 of my podcast is out now! I talk to the one and only Code Monkey about getting started in Unity and becoming one of the biggest game dev educators on YouTube - and the balance between making content vs. making games. youtu.be/RQI-0eIuuLw?...
Is Teaching Game Dev Better Than Making Games? - About Game Dev - Episode #02
YouTube video by Matt Gambell
youtu.be
Welp, see you in another 4 years for another absolute shitting of the bed folks. 😂
England are just an absolutely cursed team at this point 😂 destined to fall at the final hurdle. Phenomenal.
The Battle of the Peasants, by M.D. Hout, 17th c
ANNOUNCEMENT: You will be able to pick up passengers as a vampire in my competitive taxi game. Does that get you excited? Yeah, ok cool go wishlist Cabs of Chaos 👉🏻 cabsofchaos.com/wishlist
Making two Northern European teams play knockout football in the Miami heat counts as cruel and unusual punishment imo
I've started a podcast! 📢🎙️ In this epic first episode I had the pleasure to sit down with Luke Muscat (designer of Fruit Ninja) to talk about his storied history, his love of designing for input, and his new and definitely very normal game about golf. Check it out! ▶️ youtu.be/_Q6LePMcd5Y
How Fruit Ninja Led To This Very Normal Game About Golf (feat. Luke Muscat)
YouTube video by Matt Gambell
youtu.be
I've started a podcast! 📢🎙️ In this epic first episode I had the pleasure to sit down with Luke Muscat (designer of Fruit Ninja) to talk about his storied history, his love of designing for input, and his new and definitely very normal game about golf. Check it out! ▶️ youtu.be/_Q6LePMcd5Y
How Fruit Ninja Led To This Very Normal Game About Golf (feat. Luke Muscat)
YouTube video by Matt Gambell
youtu.be
So uh.. I think I made a game folks like? Huge thanks to everyone who stopped by at Game Garden this weekend to check out Cabs Of Chaos! Guess I'll keep working on it some more...
If like me you're stoked to play a new Crazy Taxi game in 2027 but also wish it supported local-multiplayer and looked like a Saturday morning cartoon, boy do I have the game for you! store.steampowered.com/app/2923770/...
Cabs Of Chaos on Steam
Race against rival drivers in a fast-paced, chaotic competition to find and deliver passengers before the clock runs out. Whether playing solo, split-screen, or online, navigate the city and find the ...
store.steampowered.com
ICYMI: I'm working on my Crazi Taxi / Simpsons Road Rage inspired driving game Cabs of Chaos full-time. It's still early but already shaping up to be a blast! You can wishlist the game on steam here: store.steampowered.com/app/2923770/...
This is Cabs Of Chaos. 🚕 A driving game where you compete with other taxis to pick up passengers & drop them off in the fastest and most chaotic ways possible. It’s now officially in full production & I’ll be looking for playtesters soon. So, if this looks like your kind of thing, let me know. 👇🏻
YES. MANY YEARS AGO. So many years ago that it was part of the reading I did during my PhD. It's hard to express how fucking annoying it's been having randos show up saying "LLMs are a new kind of intelligent life and you're the bad guy in TNG saying Data is equipment" for the last few years.
Philosophers said the paper’s argument is sound, but that “all these arguments have been presented years and years ago.” www.404media.co/google-deepm...
This is Cabs Of Chaos. 🚕 A driving game where you compete with other taxis to pick up passengers & drop them off in the fastest and most chaotic ways possible. It’s now officially in full production & I’ll be looking for playtesters soon. So, if this looks like your kind of thing, let me know. 👇🏻
This is Cabs Of Chaos. 🚕 A driving game where you compete with other taxis to pick up passengers & drop them off in the fastest and most chaotic ways possible. It’s now officially in full production & I’ll be looking for playtesters soon. So, if this looks like your kind of thing, let me know. 👇🏻
Here's a simple one that applies everywhere: Be OCD about naming things always, and spend the time to fix spelling mistakes in your code, scene object names, layers etc This WILL bite you in the ass constantly if you don't. It sounds simple, but it will save you countless hours of time.
would love to see a thread of small practical pieces of advice developers just starting out or unfamiliar with a genre might not know! I’ll start: if you’re using a tag-based system, don’t just give everything an individual tag—look for thematic groups where similar events can lead to same outcome
Been working on an updated traffic system for Cabs of Chaos over the past couple of evenings. I built a custom tool to populate roads with lanes/waypoints. Vehicles simply move between waypoints and can then switch into a new "lane" during the links between sections (in blue). Simple but effective!