Mayke Arth

@mayke-arth.bsky.social

Pixel Artist | Illustrator | Designer | Game Designer | Casual insect collector | Advanced Gambiarra Master's student | Occasional observer of existential emptiness 🕹️🖌️ Portfólio | maykearth.com.br Designer and Pixel Artist at @fogogames.bsky.social‬

So 😶‍🌫️............ i'm remodeling some things! I'm going to make an asset pack (city, house, store) what tileset size do you guys like to use? I'm testing out some 16x16 tiles here (or 32x32) #PixelArt

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yay, finished some of my side jobs, so I can go back to this project! (geeez, i've been trying to find time to finish this for 7 months now, life has not been kind this year 🫠)

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i'm thinking of starting to look for pixel/design jobs overseas next year (I really want to have this experience) do you guys have any tips? Does anyone here work remotely for another country and have some thoughts on how the market is right now? (I know things are not easy nowadays "-_- )

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always a sad day to be brazilian...... really worried about the future, I need to get back to backpacking to see this country nature before there's nothing left to see

If you're interested into what happend - and what did not happen during these latest months, you might take a look at my recent blog on Itch.io. Also: Adventure Begins is at 50% sale, whereas the dungeon tileset collection, Adventure Below, is 40% off until November 2nd!

It has been a while!

Hello everyone! This is going to be a bit of a wall of text I fear. It has been a while , has it not? Almost a year since I last published the little project, Roma PDM . In case you missed it, it's a....

itch.io

yesterday we went to a plane exhibition at the aerospace museum here in são saulo. this means I got a chance to get up close to some cool planes (and of course, get a lot of references!)

My #pixelart entry for PSICOZINE, an italian fanzine! 124x180px, 22 colors I originally meant to animate it, but I am pc-less atm. Bronzong is one of my faves - I love bronzes from the Yayoi period in general. Recently, I also developed a huge love for the bronze art of Sangxingdui, Guanghan.

A pixel art of the pokemon Bronzong and Bronzor. The steel/psychic pokemon is embedded in an intricate frame wall, perfectly shaped around him. Two Bronzor are located at its sides. The dark temple is lit by a bright flame contained in a horned urn right below Bronzong. This round brazier is shaped like the headpiece of the legendary pokemon Ting-Lu. The bright flame causes all sorts of reflections and color diffractions: from the warm light to the characteristic shades of oxidated bronze, with purple and cold reflections as well.

Upon further inspection, the rich frame carvings reveal many historiated scenes: below bronzong there's a lunette holds stylized figures of Dialga, Palkia and Giratina. Above the two Bronzor, embedded in the frame, the silhouettes of Uxie, Azelf and Mesprit. On the higher part of the structure, right above Bronzong, the effigy of Arceus, lit by a cold light.

My SSD broke, I,am currently trying to extract as much stuff as possible. Meanwhile, felt like doing some comfort spriting on my beloved old pc from 2012. God bless #pixelart (and @aseprite.org) as a low-fi, working class friendly medium! Classic Sugimori artwork sprites, 5 colors, 56x56px

Bulbasaur sprite, in pixel art. The specifics are: 56x56 pixels, 5 colors + transparency. The sprite follows the well known Sugimori artwork, with the pokemon slightly seen from above as he walks towards the viewer. The sprite palette and shading follow Sugimori's technique, with stark contrasts and a watercolor-like, soft kind of coloring. Charmander sprite, in pixel art. The specifics are: 56x56 pixels, 5 colors + transparency. The sprite follows the well known Sugimori artwork, with the pokemon shaking his tail with the characteristic flame on top. The fire lizard pokemon is kind of smiling! The sprite palette and shading follow Sugimori's technique, with stark contrasts and a watercolor-like, soft kind of coloring. Squirtle sprite, in pixel art. The specifics are: 56x56 pixels, 5 colors + transparency. The sprite follows the well known Sugimori artwork, with the pokemon sitting on the ground, holding his tail with its hand. The sprite palette and shading follow Sugimori's technique, with stark contrasts and a watercolor-like, soft kind of coloring. Pikachu sprite, in pixel art. The specifics are: 56x56 pixels, 5 colors + transparency. The sprite follows the well known Sugimori artwork, with the pokemon charging up its electrical power. Its cheeks are emitting sparkles. The sprite palette and shading follow Sugimori's technique, with stark contrasts and a watercolor-like, soft kind of coloring.