#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~
David “Mecha Zone” White
@mechazone.bsky.social
I’m a toy designer and sculptor. I enjoy drawing and am making a new Sega Genesis game with #SGDK. I have a free Patreon dev diary. Check it out! https://www.patreon.com/mechazone?utm_campaign=creatorshare_creator
In exactly 1 month, I'm going to release BlastEm 1.0! This will be the first "stable" release since 2019 and will mark exactly 13 years since the release of BlastEm 0.1.0. Compared to 0.6.2, this release adds support for Sega CD, 32X, Sega Pico, Yamaha Copera, Game Gear, SC-3000 and Colecovision
🎂 It’s my birthday! Can we get my upcoming game to 1,000 likes? 💿 Snatcher-inspired adventure 🎵 OST by @superjet-spade.bsky.social 🎨 Pixel art by @108stars-pixelart.bsky.social 🌀 OutRun-level twists ❤️ A Kojima indie love letter 🕹️ At AdventureX this Nov! #SegaGenesis #IndieDev #ScreenshotSaturday
fixed the 32X port, only using it in subtle ways for now like increasing the background framerate on this stage and fixing a few visual whoopsies. Unless life throws another wrench at it, game is coming to both Megadrive and 32X platforms. #gamedev
Before the pixels came the sketches, paintings, plans and prototypes. Explore the artwork and development material behind Sega's world-conquering 16-bit console. Get your copy here: tinyurl.com/sega-megadrive
Here's that new video as promised. Check out the enemy units in action!! #Gilgamech #SegaGenesis #MegaDrive #SGDK youtu.be/2UlbLA4Eawk
Sega Genesis Game Gilgamech gets new enemies!
YouTube video by Mecha Zone
youtu.be
A new #Gilgamech video is coming soon! Here are a couple of screenshots until then. I've been busy making enemy units and getting them plugged in to the game. Gilgamech is getting more fun with every addition! #SGDK #SegaGenesis #MegaDrive #SoloDev #IndieGame #Homebrew
also here's a stage background i'm working on, the player is going to be in the mid ground on a cart doing something or other, it works by using the 68k's user mode to render then a bunch of small funky shaped DMA writes to copy up to vram, designed so action can still run at 60fps ontop.
I love games with this grappling hook type of mechanic
added a fun ropeswing kinda mechanic. Doesn't have a dedicated sprite yet so it currently emerges from her forehead.
* MD 3D engine v8.5 * Added X scrolling of the sprite based background. Added X camera movement of the 3D plane ( broke stuff for a while due to wrapping and limited coordinate resolution ) . Video from Exodus with sprite boxing enabled to show how the sprite based BG is made up - Neo Geo style !!
Super7 GI JOE ReAction+ SDCC / BBTS Exclusive Trubble Bubble IN STOCK, $54.99 www.bigbadtoystore.com/product/gi-j...
Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods.
Enemy Dropship was added to Gilgamech last week. It swoops down and drops small troops, then flies off screen. I made it with 3 parts so the abdomen area and wings can be swapped or animated independently. #Gilgamech #SegaGenesis #MegaDrive #GameDev #SoloDev #SGDK
* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-)
Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :)
I can't believe I forgot to mention we gave Ken at @sega-16.bsky.social access to the Chords Demo to be released in November and here's his preview: www.sega-16.com/2026/06/prev...
Preview: Chords – Sega-16
sega-16.com
I’m deep in the process of making more enemies for #Gilgamech Here’s an overview of the fancy harpoon that attack you during the “Defend the Submarine” stage #SGDK #SegaGenesis #MegaDrive #IndieDev #SoloDev #GameDev www.patreon.com/posts/162800...
Final Harpoon Chain Enemy | David "Mecha Zone" White
This post is now unlocked and free for everyone. I've been picking away at the code for the harpoon enemy featured in the submarine level.
patreon.com
Hey all. As well as working on the indie game ive been chipping away at my first art book. It features a collection of art you will have seen me post online and a big batch of new stuff made specifically for this book. Check out my pre launch page for more info. www.kickstarter.com/projects/din...
Coming soon: DINK!
The 'chunky' hard surface art of Shaun Mooney
kickstarter.com
Been working on enemies for the #Gilgamech submarine level. These harpoon chains shoot up from an ocean trench and latch onto the sub. They deal damage until you destroy them. This ties in to the previous level where you see ships destroyed by these harpoons. I love continuity stuff like this.
Given that Sega is celebrating Sonic the Hedgehog's 35th birthday, I felt it was only fair to show the Sonic easter egg we hid away in Chords. #SegaGenesis #MegaDrive #IndieDev #GameDev #ScreenshotSaturday #SonicTheHedgehog
here's it drawing... a blob. The CPU is very unhappy about this and it's missing the occasional frame.
Quick megadrive graphics test, drawing weird shapes using a distorted tilemap. (Yes, like Yoshi's island). details in followup post.
Still my favorite shmup on the Genesis 💙♥️💛 Sure the sequel looks amazing, but this one was always so much more fun for me and I really love the music too.
Happy 36! Released in Japan, June 8 1990
The History of Disney's The Black Hole (1979)
The History of Disney's THE BLACK HOLE (1979): Too Dark, Too Disturbing
YouTube video by Secret Galaxy
youtu.be
My game will have infinite continues but not a lot of handholding otherwise. The challenge has always been part of the fun. Not that I like super hard games, because I don’t, but some modern games are almost patronizing with how much they coddle players.
this is so fucking good
Address error on the Genesis Mega Drive… all devs know this screen very well 😭
testing is going well
All of the Super7 Micronauts I have been shipped so far! These are neat I-ring figures. Very colorful.