Anaël seghezzi
@anaelseghezzi.bsky.social
Technical art director at Les Films du Poisson Rouge Worked on Klaus, Josep, Ponoc's The Imaginary Hobby coding Sega Megadrive demos Art: https://www.instagram.com/anaelseghezzi Open-source: http://github.com/anael-seghezzi
Really happy with how this one turned out. Like I say in the post, some of these scenarios would make for a great workplace comedy if this wasn't the stupidest timeline irl.
Welcome to the resistance: meet the workers dodging (and sabotaging) their employer's AI mandates: aftermath.site/ai-resistance-...
ONLY 48 HOURS REMAIN. BACK THE CAMPAIGN NOW, OR MISS OUT FOREVER.
Please observe my madness... I'll finish this eventually ;') #pixelart
Mamdani is quite literally the moral leader of this country right now. No one speaks with as much clarify, moral leadership, and consistency. I am grateful for him. www.youtube.com/watch?v=8ZuV...
Benjamin Netanyahu is a war criminal.
YouTube video by NYC Mayor's Office
youtube.com
CHECK OUT OUR KICKSTARTER, LINK IN REPLIES This week is BTS WEEK!! We'll be showing you all kinds of glimpses behind the scenes of how we made our trailer, designed our characters, and more! Hope you're excited to see our process 👀
Small update on the Megadrive *rally game* ? I added sprites and did some optimization so CPU is still at 70% usage with a stable 60 fps. I'm a bit disappointed by the sprite width limit per-line. I wanted a lot more dense vegetation but it's not possible with sprites. I'll try other methods.
* Sega Megadrive 3D V8 * Toni Galvez joined the project for GFX / models & level design 25% Larger Buffer 256x160. Music added - XGM1 works, XGM2 doesn't :-( Faster buffer swap, rewrote Quad Renderer. Added a 114 sprite multiplexor ( the background is all sprites ) Added Tilt effects :-)
Help, my Sega Megadrive is out of control ! It must think it's a Playstation or something. Yes, it's fully synced 60 fps :)
I am so tired of people who can't code telling me about how AI helps them code to 1% of the ability of a professional, which sure is 10x for them. It's like me telling people that the invention of music theory will make actual musicians obsolete because now I, too, can write chords that sound OK.
🧌 WATCH THE FULL TRAILER NOW ON KICKSTARTER 🧌 LINK IN BIO
Huh. This is the best breakdown of why Godot accepting PRs from Claude is dumb that I've seen: mastodon.tmm.cx/@hp/11680076... Basically: "if we wanted to use Claude ourselves we could, you're adding nothing, you might as well just donate the money you'd have spent on tokens to us"
HP van Braam (@hp@tmm.cx)
This is a version of something I said in the #godot contributor chat, my views on #ai or #aislop I don't want to wave away the various ethical concerns, particularly around using "public" AIs, given ...
mastodon.tmm.cx
Come on, show us a game with bad programmer art, something crappy but with a soul. Use pebbles from your garden, tools from your garage. I don't know, ask your cousin. Just stop it with GenAi already. All your splash screens look the same, feel nothing. Don't steal. Show us who you are instead.
Still a lot of work to make it fun, but the physics works for at least one rival, possibly more ! The behaviour is a bit harder to code than I thought 😱 (especially with fixed point)
BlastEm, yeah, it runs Doom. Turns out Doom uses an undocumented alias for the SH7095 division unit result register. After supporting that and fixing an SH2 core bug (more on that in a moment), Doom 32X is now playable with only a few small bugs remaining.
For screenwriters like me—and job seekers all over—AI gig work is the new waiting tables. In eight months, I’ve done 20 of these soul-crushing contracts for five different platforms. It’s bad. www.wired.com/story/i-work...
I Work in Hollywood. Everyone Who Used to Make TV Is Now Secretly Training AI
For screenwriters like me—and job seekers all over—AI gig work is the new waiting tables. In eight months, I’ve done 20 of these soul-crushing contracts for five different platforms. It’s bad.
wired.com
My best productivity boost : C-Toy github.com/anael-seghez..., using standard c instead of c++ for the core modules (code reuse)
My best debugging tool beside printf : Hijack the inputs of your software (mouse, keyboard) and randomize it. Let it run in Debug mode for the weekend :)
Chilly Willy's port of Yeti3D to the 32X now mostly works in BlastEm. There are some graphical glitches which is probably due to bugs in the SH2 core. Sound is also missing which is probably because I have not implemented the DMAC yet.
For no particular reason, I once again had to share this quote from the legendary Phil Tippett with one of my dear colleagues. I should print this out and frame it.
A cardboard fisherman befriends a mass of seawater shaped like a person From: Tulkou (2013), dir. Mohamed Fadera and Sami Guellaï, Les Films du Poisson
Today is the birthday of Yasuda Michiyo, a colour designer who worked on nearly every Miyazaki or Takahata project from Horus, Prince of the Sun in 1968 to The Wind Rises in 2013. She would have been 87 today.
Stress test on real genesis 2 hardware + Amstrad CRT. The ship is not precomputed here (it will be but I wanted to test triangles). I optimised clipping a bit more and reduced the rom size. Synced at 30fps, fully stable (~160% cpu)
** Sega MD 3D Engine Update 4 ** Arwing from StarFox been modelled. This is using a linear framebuffer (FB) with CPU blitting. Just converted it to non linear buffer with DMA and both versions are running about 20 % faster than shown due to optimisations. Next step, larger FB and some objects !