Mega Flare

@megaflare0.bsky.social

Musician, Storyteller, Game Designer. Music Commissions: Open Links: https://linktr.ee/Megaflare0 Ko-fi: https://ko-fi.com/megaflare0

Dowager: The Sacred & Strange, my sci-fantasy Tactics RPG about psychic oddballs blowing up datacenters is now up on itch dot io! If you've wondered what I've been posting about for the last few months, you can read up about it here! sinabsentia.itch.io/dowager-the-...

Dowager: The Sacred & Strange (Trashcan) by 𝐀𝐛𝐬𝐞𝐧𝐭𝐢𝐚 🐟

A Tactical RPG of Semi-Automatic Sorcery and Psionic Turmoil across the Golden Cosmos

sinabsentia.itch.io

My Appendix N Jam submission is up! It's about a necromancer who is creating an undead army of only the beefiest barbarians and statuesque amazons and outfitting them with chainmail bikinis. There's also a sentient giant eyeball and a giant snake.

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Feels crazy to write this, but today my new song comes out on my favorite artist's record label. Been bumping Tokyo Machine for over 7 years now; surreal to have a release on his label CHOMPO ❤️🐉 Listen to "Solo" on all platforms :D

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Why should you hop aboard the hype train for Bloodthirst, my vampire #LUMEN #ttrpg? - 6 archetypes let you choose your favourite vampire vibe - Modular base building means nearly limitless ways to build your Sanctuary - Beautiful art by Vagelio Kaliva www.backerkit.com/c/projects/s...

Bloodthirst: fast-paced vampire roleplaying

The vampires' world is in chaos and it's up to you to sort it out! Fast-paced LUMEN mechanics keep the dice rolling and blood flowing as players face down vampires, hunters and more with the unique po...

backerkit.com

A lot of progress made: Finalized combat. I love designing low health but powerful PCs it seems. Committed to no movement. Added a comeback mechanic called Overdrive. Made two archetypes my goal was three but not sure I can fit it yet. I have to decide if the game will be GM-less or not?

Mega Flare@megaflare0.bsky.social · 3w ago

Live posting about design: Combat is pretty formed it’s fast and light. I also have a “skill test” resolution system, it’s the one in my game Seven Days minus the stats. The whole game runs on d4, d6 and d10; it’s only really rolling them a few times so far.