The Grieving Cult doesn't mourn its dead. It spends them. A new faction is live in the One Last Sacrifice demo for #SteamNextFest. Creatures that turn death into power for the ones beside them. Try it now on Steam! #indiedev
MegaMaw - Solo Indiedev
@megamawgames.bsky.social
Solo #indiedev, working on "One Last Sacrifice", a card autobattler. Based in Germany - working with Godot. Wishlist! 👉 https://store.steampowered.com/app/4019040/One_Last_Sacrifice/?utm_source=bsky Join Closed Beta on: https://one-last-sacrifice.com
Steam demo for One Last Sacrifice opens tonight at 20:00 CET. Grimdark auto-battler. Skill tree that rewires your active perks. 8 new modifier nodes shipping with the demo. See you in the arena!
One Last Sacrifice demo drops May 11th on Steam. PvP autobattler with persistent deck progression, crafting, and branching skill trees. Demo features Mayhem mode, fresh start for everyone. Wishlist + play free: store.steampowered.com/app/4019040/...
One Last Sacrifice on Steam
Most autobattlers reset after every match. One Last Sacrifice doesn't. Unlock skills across a branching skill tree. Build a deck. Improve creatures by crafting. Compete in 1v1 duels or 8-player elimin...
store.steampowered.com
What's your favorite game mode in PVP games? 1v1, 2v2 or FFA? Closed beta for my autobattler starts tonight. --> Enter the Arena!
One Last Sacrifice closed beta starts tomorrow! I'm hyped! First wave of keys will go out later today.
Closed beta starts Friday. Want to get a head start? Here's a brief positioning guide. #autobattler #indiedev
New design video is up today about how Highguard joins the pile of failed live service/multiplayer games, and why developers continue to miss the traps for this high-risk genre youtu.be/5irx00p9ZGM #indiegamedev
The Failed Lessons of Making Live Service Games | #gamewisdom Critical Thought #gamedevblog
YouTube video by Game Wisdom
youtu.be
It is #WishlistWednesday! 📢 #indiedev #gamedev reply to show us your #indiegame! Gaming community! Like, repost and #wishlist the ones you like the most! 😉 Everyone! Like and repost this post to help spread the word! ❤️
Time for a new #wishlistwednesday for all #indiedev #gamedev :) Share your #INDIEGAMES with the community for some ❤️! 1⃣RETWEET this thread! 2⃣REPLY to thread with your game! 3⃣LIKE the game you like and comment Follow us for more events #IndieGameDev !
a purple background with the words " have a wonderful wednesday " on it
ALT: a purple background with the words " have a wonderful wednesday " on it
media.tenor.com
Happy #TrailerTuesday! Just revealed this one last week: youtube.com/watch?v=6esm...
Topdeck Automat - Reveal Trailer
YouTube video by Ludokultur
youtube.com
Every platformer needs vines to climb on! 😃Add them in your levels to create more height! Try creating your own levels now on www.platformania.com! #indiegamedev #mariomaker #retrogame 🌱🌳🚀
Thanks for the #TrailerTuesday 📢 thread! 👻 BOBO and the Chest of Nightmares is a spooky 3D #platformer inspired by classics like #Crash, #Spyro and #MediEvil. ✨ Wishlist now on Steam! store.steampowered.com/app/456140/
One Last Sacrifice Closed Beta is coming. Join us on March 13. #indiegame #autobattler #gamedev
Tuned my creature placement animation. First boring. Then snappy. Now snappy and impactful. Quite happy with the result. #indiedev #autobattler
Mockery forces enemies to hit your taunt. Meanwhile your Vultureblade sits on a flanking position picking off their weakest unit. Positioning games within positioning games.
Genuine question for auto-battler fans: how important is lore to you? Do you care WHY you're placing creatures on a board or is the gameplay enough on its own?
Which sounds more fun? A) Sync PvP -- both players live B) Async PvP -- play at your own time again a real board, just not live OLS has both. But which one would you actually play more?
Balatro proved a card game with weird mechanics can find a massive audience. That gives me hope every single day. What's the weirdest game mechanic that actually hooked you?
What's the ideal match length for an auto-battler? Reply with a number in minutes. I've got playtest data but I want to see if it matches what you actually want.
I wanted a fantasy world that felt genuinely alien. Not "Earth but with magic." Not "Tolkien but darker." Something where you look at a creature and think "what IS that." What game world felt the most genuinely strange to you?
What's more satisfying? A) One massive creature destroying everything B) A full board of synergizing units working together Wrong answers only.
Storybook Brawl was the best auto-battler ever made and its shutdown left a hole in the genre. I'm not trying to copy it. I'm trying to fill that same feeling of "my choices actually matter." What did SBB do that no other auto-battler has matched?
I keep a "bad ideas" document. 47 pages. Highlights include: "creatures that evolve based on real-world weather" and "a faction that only works on Tuesdays." What's the worst game idea you've ever had? I need to feel better about mine.
Today's solo dev schedule: - Morning: fix matchmaking bug - Afternoon: design new creature - Evening: answer Discord messages - Night: wonder if I should've just made a platformer What does your dev day look like?
Creatures in OLS have two upgrade tiers. Not just stat bumps - actual ability changes. Splitspawn Blob starts summoning 2/1 Bloblings on death. Fully upgraded? It summons copies of itself. Same creature, completely different threat. What's the wildest unit evolution you've seen in a game?
No elves. No dragons. No pay-to-win. Just tactical creature combat where your decisions actually matter. And your creatures carry between matches. What would make you try a new auto-battler right now?
Thinking about running community tournaments during the closed beta. Would you rather see 1v1 brackets or 8 player eliminiation style tournaments?
What's your biggest frustration with current auto-battlers? Serious question. I read every reply and it directly affects what I build.
After years of following and supporting #indiegames and #gamedev, it’s finally happening: Our game "Kernelbay" has a "Coming Soon" page on @steampowered.com and we're part of the Fishing Fest! 🎣 It would mean the world if you could wishlist & repost🙏 store.steampowered.com/app/3686480/...
A strong start carries you far #gamedev #autobattler