Mike Mihealsick

@mihealsick.bsky.social

Work in progress; aspiring human. Tabletop game developer at Druid City Games.

ALERT: Mattel has been pushing game designers to submit pitches using their My Mattel Ideas portal, even if designers are in discussions with Mattel people directly. The portal forces you to commit to a royalty cap of 1.5% plus a 10% deduction to net sales - effectively 1.35%.

I’m always a little disappointed when the clerk checks my receipt on my way out of Costco. All I really want is for them to check every item and then praise me for being a good honest boy when they see I haven’t tried to steal anything. Is that too much to ask? 🥺

I’ve talked to a lot of people this week that really need to hear this game-making advice: If you don’t understand how a certain game has sold so well, it means that game (or product) has a lesson to teach you. You won’t be able to learn that lesson unless you’re willing to reinvent what you know.

A big part of why I want to see more diversity in game design—and really in any creative field—is because different people create differently. The more new ideas exist in a space, the more I can absorb and evolve my own craft. Games were worse when almost all the people making them looked like me.

A Place For All My Books was definitely the smoothest project I've ever worked on. It went from concept to contract in 5 months, then from contract to launch in less than a year. If you're curious about what that journey was like, check it out in this new designer diary!

"A Place For All My Books" Designer Diary! | A Place for All My Books

url=https://www.kickstarter.com/projects/smirkanddagger/a-place-for-all-my-books]A Place for All my Books[/url] launched this week on Kickstarter, marking my very first project with Smirk & Dagger Gam...

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