miyu πŸš¦πŸ‘‘πŸ‰

@miyucipher.bsky.social

🧑 || I'm a bit of an artist myself β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” ➯ NO reuploads/edits/icons ➯ ask before you use my art! ➯ #cipherartworks ➯ goobydont.bsky.social πŸ’œ β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” ✦ deadlock ✦ d&d, ttrpg ✦ steven universe, adventure time ✦ etc…

I tell people at cons that to stick with drawing or any kind of art, you need two things: 1) have so much fun you can’t stop 2) train yourself to have a high frustration tolerance If you have 1 and not 2, you won’t improve. If you have 2 and not 1, it’s a miserable chore. Then I show them this:

A post by Youtube Journalist and Essayist Defunctland saying β€œI hate literally every step in the filmmaking process. The only thing I hate more than making a film is not making a film.”

"Game dev is one of those jobs you only do when you really want to. It's not going to make your parents proud, you're unlikely to get rich in an industry that lays off people for making superhits, and its a demanding & confrontative job. Why would you let a machine do the thing you're here to do?"

Austin Wood@woodwould.bsky.social Β· 5mo ago

I spent the last few months talking to over 30 game developers about generative AI. It began as a sort of interview survey but became a pretty comprehensive collection of arguments against the technology altogether. www.gamesradar.com/games/why-so...