Seyed P. Razavi (aka Syd)

@monkeyx.bsky.social

This is my rocket 🚀 This is my gun 🔫 I use this site 🦋 Mostly for fun 😜 https://blog.srazavi.com/ https://poems.prazavi.com/ https://blog.monkeyx.games/

Having played some Cy Borg, I'm thinking about cyberpunk shizzle (Neuromancer film upcoming), is there an Into the Odd / Mythic Bastionland style hack for this sort of thing? Essentially looking for a rules lite, but rules interesting vehicle for cyber shenanigans.

Bild

Reflection on Against Time and Death: The game works because the cards force humility. You plan a brilliant move, then the hand tells you to lose, bluff, or spend your only strong card early. The fiction gets sharper when the mechanics deny total control. 1/4

Seyed P. Razavi (aka Syd)@monkeyx.bsky.social · 5mo ago

🧵A Thread for our game Against Time and Death (a duet Time War across the Weave). Two operatives trade scenes + secret letters for 8 exchanges, rewriting Threads toward their faction’s future. 1/n

Out of interest (& this is a genuine, non-loaded question) what visible impact have any of the higher ed courses teaching variations of game design had on tabletop game design? Can we point to actual things that have emerged from these courses? Ideas, coherent schools of thought, movements? In the…

The second scenario I ran, Return to Sender, seemed to land well. Picked up lots of notes to improve it based on the run ways the players interacted with it. I had one player who picked up most of the literary inspirations for it so was well impressed.

Really need some Dragonbane campaigns that aren't collect the macguffins and confront the big bad. Made me think of Dragonlance's initial premise of heroes, and later refugees, on the run looking for safety. Can that be done without the railroading?