Been quiet for a while because I’m on vacation with the kids, but Jackstrap hasn’t been completely idle. We’ve been working on the game’s music, and I’ll have something to tease soon.
Moochi Games - Jackstrap
@moochi.bsky.social
moochi.games - Jackstrap game Solo #gamedev, #godot, hand drawn animations.
I just got incorrectly charged for Linkedin Premium. I went to check transactions to see how much this dark pattern cost me. €82.64 euros per month! What the actual fuck?! This due to how they show buttons/information, but also, what the hell is that price? shame on you @linkedin.com
I know X isn't everyone's cup of tea 😅 But if you're still there, feel free to follow me there too. I cross-post most Jackstrap updates, and sometimes things show up there first. 👉 x.com/moochigames
Moochi | jackstrap (@moochigames) on X
indie game developer https://t.co/pMXPyzEyEW
x.com
Jackstrap Devlog 16 - Website, Open Development, Shadows, and Translation zurl.co/UxWZV
Jackstrap Devlog 16 - Website, Open Development, Shadows, and Translation
Short Jackstrap development update.
zurl.co
Jackstrap Devlog 15 - Larger Sprite Canvas and Open Dev Decision zurl.co/EZ44z
Jackstrap Devlog 15 - Larger Sprite Canvas and Open Dev Decision
Short Jackstrap development update.
zurl.co
introducing: the nutcracker legion. the very serious, and totally mature enemy faction for Jackstrap, the game about a living jockstrap. #gamedev #jackstrap #indiegame
Jackstrap Devlog 14 - UI Variations and North/South Attacks zurl.co/EqBFn
Jackstrap Devlog 14 - UI Variations and North/South Attacks
Short Jackstrap development update.
zurl.co
After intense, high-level game design thinking, I have identified the perfect enemy faction for my game about defending testicles: nutcrackers. Yes, this is the level of maturity we’re working with. #indiegame #gamedev #Jackstrap
Adding tiny variant-specific details is dangerous. Now I want every version of Jack to die differently. #indiegame #gamedev #Jackstrap #handdrawn #2Dgame
Jackstrap Devlog 13 - UI, Family Jewels, and New Animations zurl.co/CUc28
Jackstrap Devlog 13 - UI, Family Jewels, and New Animations
Short Jackstrap development update.
zurl.co
I'm at a music festival for the first time in a long while. Things I would pay for now: - a no smoking zone* - a seat - a massage - better food - glass cups * Better yet, have smokers pay more for the privilege to be in a smoking zone. Fuck I'm old now.
Jack is a living jockstrap. His mission is simple: protect the Family Jewels from the Nutcracker Legion. JACKSTRAP is a hand-drawn top-down arena survivor coming soon to Steam. #Jackstrap #indiegame #gamedev #indiedev #handdrawn #2Dgame #survivorlike #Godot #Krita #MoochiGames
If my games ever sell well, expect optional boxed editions, printed manuals, maps, weird inserts, and all the stuff we used to find inside game boxes. I miss that era. #gamedev
I finally admitted I needed an animation tracking table and an attack table. Seeing what’s done, half-done, and still missing in one place is already making a huge difference.
I really underestimated how much animation work a hand-drawn 8-directional game would need. I’m new to animation. This game is literally the first thing I’ve ever animated.
@ZohoSocial is the best socials manager I've yet to try- believe me, I tried many: metricool, postiz, postiz selfhosted PITA, mixpost, buffer... weirdly though, their SEO is bad. I didn't find them until much later in my r&d. hence this post (...and also to get 100 free days)
Jackstrap Devlog 11 - Fire, Electricity elementals and Export Tools zurl.co/h5Q06
Jackstrap Devlog 11 - Fire, Electricity, and Export Tools
Short Jackstrap development update.
zurl.co
some of the first run animations I was experimenting with a while ago
Humans are odd. Ever since I started making fighting outfits for Jack, my jockstrap character, seeing him without one makes him look naked. But he’s literally a piece of cloth. He can’t be naked. #jackstrap #gamedev #indiegames #indiedev
I'm such a noob. I was drawing all my sprites in 2000px x 2000px just in case. it was taking me forever, and since they get reduced to like 150px (+ margins) all that detail wasn't necessary and took me much longer to draw.
I’m pretty generous with follow-backs, as long as a very quick peek at your account shows some actual activity. ...just putting that out there.
I don't use stabilizer on my drawings, not because I'm a purist, but because I haven't found a method that doesn't just get in my way. Anyone have tips on Krita's stabilizer?
Devlog #08: This update focused on the first main-menu direction, using a gym scene and punching bags as interactive menu elements. moochi.games/jackstrap/up...
He recibido esta carta de LaLiga después de publicar que mi web de gamedev indie se había visto afectada por bloqueos de IP/Cloudflare. Mi web no retransmite fútbol, no aloja partidos y no facilita acceso a contenido pirata. 🧵 hilo:
Wizards get so mad when you kill them with a gun. All like “ahhh I thought we were doing it magic style” or “this was supposed to be a magical duel this was your idea glggh ack” it’s like dude I’m not dueling you with magic you get a good grade in magic I am bringing my Sig
Jackstrap Devlog #07: moochi.games/jackstrap/up... This update focused on rough enemy concepts, including urchins, a snake, a cactus, and a porcupine-like enemy...