Mookie Codes!

@mookie4242.bsky.social

I'm a hobbyist game developer that works on web based games using Excalibur.JS! But I married a 5-start home chef, so ... foodie! Itch: http://mookie4242.itch.io/ Twitch: http://twitch.tv/mookiejy4242/home YouTube: http://www.youtube.com/@mookiecodes

Have I mentioned lately how much I enjoy this podcast? Oh, and I get a very heartwarming shout out in this one, so that's always a win. If you like TS or working with web technologies, this is a great listen and great follow! #typescript

TypeScript.fm@typescript.fm · 4mo ago

Today on the pod: UUID fun, Cloudflare's EmDash WordPress replacement, OSS maintainer security, PerryTS native UI compilation, and Solid 2.0 deep dive. Plus Turborepo speedups & more! share.transistor.fm/s/026d8f55 #typescript

Our first vodcast is out! 🤘 This was originally cut from the news episode this week but we dive into the Announcing TS 6.0 Beta blog post and go through each of the changes you can expect with our commentary. youtu.be/l1PAgmFtvcw #TypeScript

Diving Into the TS 6.0 Beta Announcement | Read Along | Ep 55B

Follow along as we dive into the Announcing TypeScript 6.0 Beta blog post and cover all the breaking changes and deprecations you can expect! Recommended - Typed Rocks:…

youtu.be

Today I finally got to install something I've been working on for months and see it in the sculpture working and it feels so amazing to see it doing what I thought it would:

Working on some isometric procedural generation. This is a large map (100x100) with 64px x 48px tiles. I start with Perlin Noise based placement. Then I highlight separate regions. Then a couple Cellular Automata passes. Then culling small regions. Then connecting final regions #gamedev #indiedev