New addition to my GameDevLib for ExcaliburJS jyoung4242.github.io/Game-Dev-Lib... i added a new Tilemap Graph creation tool to assist with actor navigation through maps via A* algo an Dijkstra's algo... Check out the GDL and give it a star! #indiedev #gamedev @excaliburjs.com
Mookie Codes!
@mookie4242.bsky.social
I'm a hobbyist game developer that works on web based games using Excalibur.JS! But I married a 5-start home chef, so ... foodie! Itch: http://mookie4242.itch.io/ Twitch: http://twitch.tv/mookiejy4242/home YouTube: http://www.youtube.com/@mookiecodes
IGH featured an upcoming game release from a friend! Go check it out!!!! #indiedev #gamedev #pixelart youtu.be/XDDz8yfGOns?...
Now THAT'S a Big Dragon! - Official Release Date Trailer
YouTube video by Indie Games Hub
youtu.be
interesting thing just happened on my itch! my minesweeper clone just got spammed by 500+ views linked from google earlier today. anyone else seen something like this before?
My mookie4242.itch.io itch page just hit 10k views! It has taken a few years to get there, but I never imagined a number like this!!!! #indiedev #gamedev
Mookie
mookie4242.itch.io
Today on the pod: Kent C Dodds on TypeScript's future, AI agents reshaping dev work, and skills that'll matter in 2026. Learn what to focus on as agents take lower-value tasks. share.transistor.fm/s/3e3d5bfa #typescript
TypeScript, Agents, and What Skills Will Matter Tomorrow | Kent C Dodds | Ep 73B | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 73
In this episode, we interview Kent. C Dodds, a prolific developer educator and TypeScript fan, to talk about his new courses and where he sees the future of software development going. Should you still...
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STEAMSPIN is a steampunk puzzle game where you rotate machine parts, connecting steam-powered systems. Every spin counts! Submission for the 'The Very Serious Juniper Dev Game Jam' mookie4242.itch.io/steamspin #gamedev #indiedev #indiegame #gamejam #madewithtypescript #webgame #playmygame
STEAMSPIN by Mookie
Play in your browser
mookie4242.itch.io
Today on the pod: Deno 2.8 hits 75% Node compat, Rolldown 1.0 ships, and we dive into supply chain security. Plus: SpacetimeDB's JS engine beats Rust, why scrapping custom DSLs for TypeScript wins, and Effect for AI agents. share.transistor.fm/s/8a2d7b84 #typescript
Deno 2.8 Pushes Node Compatibility to 75%, Rolldown 1.0, and Mini Shai-Hulud | News | Ep 67 | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 67
News for the week of May 11, 2026: Deno 2.8 brings Node compatibility to 75%, Bun's Rust port is taking shape, and more supply chain sadness. From the community: SpacetimeDB's JS engine is faster than...
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I've recently added a Sprite Parsing tool, a Gamepad testing utility, and check this.... a SHADER editor tool for ExcaliburJS Actor Materials! Check out the GDL as it continues to grow and support the ExcaliburJS community!!! jyoung4242.github.io/Game-Dev-Lib... #gamedev #indiedev #typescript
Gooooood morning, if you’ve got a child in your life, maybe Makealotl Music would be a lovely addition to their week. Visit makealotlmusic.com and then pass it along to a parent, teacher or kid #music #musiceducation
Just finished the GameDevJS2026 JAM!!!! Things game together right at the end! It literally came down to the last 2 minutes before the jam closed!!!! #indiedev #gamedev #pixelart @excaliburjs.com caliburngames.itch.io/gamedevjs-ja...
THE LAST STAND by Excalibur.js, Mookie, eonarheim
Excalibur.js Entry
caliburngames.itch.io
Today on the pod, @joshuakgoldberg.com shares how Flint reimagines linting with type-aware rules, improved error messages, and better DX for TypeScript developers. share.transistor.fm/s/529ec1ef #typescript
Designing an Ideal Linting Developer Experience with Flint | Josh Goldberg | Ep 62B | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 62
In this episode with Josh Goldberg, maintainer of TypeScript ESLint, we dive into his latest research project, Flint. The goal of Flint is to test different hypothesis on how to architect a modern, hybrid-native...
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Have I mentioned lately how much I enjoy this podcast? Oh, and I get a very heartwarming shout out in this one, so that's always a win. If you like TS or working with web technologies, this is a great listen and great follow! #typescript
Today on the pod: UUID fun, Cloudflare's EmDash WordPress replacement, OSS maintainer security, PerryTS native UI compilation, and Solid 2.0 deep dive. Plus Turborepo speedups & more! share.transistor.fm/s/026d8f55 #typescript
🚀 Just launched GameDevLibrary — a quick-reference toolkit for ExcaliburJS devs! 🔗 jyoung4242.github.io/Game-Dev-Lib... Feedback & ⭐s welcome! Curious what devs think of the workflow tools. #gamedev #excaliburjs #indiedev #typescript #webgamedev
Game Dev Library — ExcaliburJS TypeScript Modules & Tools
Modular, reusable TypeScript systems for ExcaliburJS and general game development. FSMs, input mapping, pub/sub signals, behavior trees, shaders, procedural generation, and more. MIT licensed.
jyoung4242.github.io
Working on a personal Game Dev Library to collect all the small systems I keep rewriting 😅 mini-maps, utilities, gameplay helpers, and more coming If you’re into indie dev or ExcaliburJS, would love your thoughts 👇 #gamedev #indiedev @excaliburjs.com jyoung4242.github.io/Game-Dev-Lib...
Game Dev Library
jyoung4242.github.io
Our first vodcast is out! 🤘 This was originally cut from the news episode this week but we dive into the Announcing TS 6.0 Beta blog post and go through each of the changes you can expect with our commentary. youtu.be/l1PAgmFtvcw #TypeScript
Diving Into the TS 6.0 Beta Announcement | Read Along | Ep 55B
Follow along as we dive into the Announcing TypeScript 6.0 Beta blog post and cover all the breaking changes and deprecations you can expect! Recommended - Typed Rocks:…
youtu.be
Today on the pod: TypeScript 6.0 Beta, ESLint 10 updates & Electrobun 1.0 release. Learn breaking changes in TS 6.0, explore Colyseus for multiplayer games & community security insights. share.transistor.fm/s/09a85ecb #typescript
TypeScript 6.0 Beta, ESLint 10, and Deno Deploy Goes GA | News | Ep 55 | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 55
News for the weeks of Feb 2 and Feb 9, 2026: TypeScript 6.0 beta drops, ESLint 10 config updates, and Electrobun 1.0 release. From the community: TypeScript types are not a security feature and breaking...
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I just posted to my GameDevLibrary my new Behavior Tree builder tool, which utilizes my custom BT tree components for ExcaliburJS. These are great for creating NPC or enemy logic trees for your games. github.com/jyoung4242/G... #gamedev #indiedev @excaliburjs.com bt-builder.vercel.app
ExcaliburJS Behavior Tree Editor
bt-builder.vercel.app
Today on the pod, Mauro Bieg talks Mastro.js - a minimal web framework that's like 11ty + Astro's baby! Learn about routing, HTML templating, streaming & reactive UI. share.transistor.fm/s/387c5e24 #typescript
Mastro.js, the Simplest Web Framework and Site Generator | Mauro Bieg | Ep 54B | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 54
Mauro Bieg joins the two fools to talk about Mastro, a simple and minimal web framework and site generator. If 11ty and Astro had a baby, it might look like Mastro! With support for routing, HTML templating,...
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Today on the pod: Rolldown 1.0 RC, LibPDF for TS devs, import attributes in .d.ts files, Lodash security update, & supertype safety tips! share.transistor.fm/s/16226fb6 #typescript
News | Ep 53 | TypeScript.fm - The Friendly Show for TypeScript Developers | Episode 53
News for the week of January 19, 2025: Rolldown reaches 1.0 release candidate, and a PDF library we all deserve. From the community: a better npm admin experience, supertype safety, and modern package.json...
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Today I finally got to install something I've been working on for months and see it in the sculpture working and it feels so amazing to see it doing what I thought it would:
@danielgreene.bsky.social , have you seen this humblebundle? for some reason i thought of you on this one... www.humblebundle.com/books/adrian...
Humble Book Bundle: Adrian Tchaikovsky's Epic Fantasy by Macmillan
Fantasy fans won’t want to miss this Adrian Tchaikovsky bundle, featuring the Shadows of the Apt series and more! Every purchase supports Cancer Research UK!
humblebundle.com
Hey, if you wanted to start into game development but didn’t know how, I have this document you can use to get yourself started in Godot: docs.google.com/document/d/1... #godot #gamedev #indiedev
So You Want To Know Godot
LET’S GODOT! So you’ve decided that Godot is the Game Engine You’ve Been Waiting For. Good for you! Here’s some resources I’ve collected that are awesome. This document is a living document, if I fi...
docs.google.com
@excaliburjs.com So I updated the ExcaliburJS SpriteFusion plugin to accommodate the new Tile Attributes feature of SF. I also wrote a blog post on it: excaliburjs.com/blog/Sprite%... I highly recommend SpriteFusion if you haven't tried it. www.spritefusion.com #indiedev #gamedev #typescript
Sprite Fusion Tile Attributes | Excalibur.js
Intro
excaliburjs.com
Got pinged in one of my discord communities that my GitHub Actions tutorial for using GH actions to push to itch.io really helped them get going. #indiedev #gamedev Might as well share for those making web games. If you learn something, go ahead and give it a star. github.com/jyoung4242/G...
GitHub - jyoung4242/GH-actions-tutorial
Contribute to jyoung4242/GH-actions-tutorial development by creating an account on GitHub.
github.com
This was a really great episode!!!!! I'm looking at you Countour 2.0! I'm gonna play with some of the new Rust Runtimes for JS
Today on the pod: Node 25 makes type stripping stable, and move aside V8 because it's time to start your Rust engines. Plus: visual TypeScript concepts and type-safe music composition tools. share.transistor.fm/s/e3c57f6b #typescript