I’m beginning to wonder whether I’m losing my love for game development, or whether the way it is changing has simply left less room for the parts I once loved.
MortMort
@mortmort.bsky.social
Creative/Technical fella | Very unemployed solodev until I figure out what's next. | Contact http://mortmort.net/contact | Ex Mojang, Nicalis. + Freelance.
🧱Throwing some early WiP stuff at ya! Very rough n early Wallrun/Grind, was kind of nice to rework it as the old BB Project was some of my first 3D dev, aka very scuffed! Its not the focus at the moment, but cant wait to juice it up, but the core logic is there now! #gamedev
🧦 Never stop at one fit Since it’s built from my multiplayer project, it already had a bunch of skins and outfits ready to go, so figured why not put them to use! More bunny fits coming too ofc Just some random lil WIP stuff #gamedev
🎣 Catnip Crew is back scheming! I usually reuse my cast of characters in all my projects, here is a look at a the Catnip Crew from a previous project and their new Fresh rework! 🎨rework by @orangecartoonist.bsky.social #gamedev #indiedev
Accidentally got carried away with the ledge detection system.. 😅 #gamedev
Yo peeps! 🪬 Now that I’m very unemployed. it’s time to be very #gamedev! After looking through all my games, I’m going back to BunnyBounce/SkaHop 👟 CrystalConjurer still has my heart, but Bunny Bounce fits my current situation, time, scope, and feasibility better 🫡✨
Wall bonks too!? Just some random minor stuff, while I'm cooking the more interesting bits! 🙄 #gamedev
Solution: upload from my phone and it auto compress the video
everytime I try to update my Bluesky :(
Preview from one of the last streams where I worked on reworking my rail grinding system, wich in retrospective was somewhat bad 😅 But happy with the current progress, although still lots to fix and work! VOD: youtube.com/live/86hbJQS... #gamedev #ue5 #solodev
🧘Today on stream we started reworking my rail grinding system. VOD: youtube.com/live/9KUjGg9... #gamedev #ue5 #UnrealEngine #solodev
🧗♂️ climbing like its Breath of the wild! Today on Stream I made an early surface climbing system, still very wip, and essentially, it will be for selected surfaces only like vines n such! VOD: youtube.com/live/l9pMa17...
Lincoln’s Inn Chapel Lincoln's Inn Fields, London WC2A Undercroft vaulted ceilings columns #reference #buildingreference #materialreference
Just to be clear, i may post dev prototyped and such but it may not lead to anythign i mainly just do it because thr learning prosses is a lot of fun, and if in the future i ever have the time to focus on something i have a bunch of sruff prepped thet i can continue with
🌰 Nut every husk is the same. Unsure if I'll stick to this design, as it's perhaps a bit too Deku Link like, as many have pointed out. Although I thought it might be fun if the base chestnut husk had subtle variations without all its equipment. #gamedev #Huskborn #Prototyping
🥍 Bugnet Only Run Confirmed. This foe met a terrible fate, getting bunked in the head over and over... and over! I thought it would be fun if the bugnet actually gave a tiny bit of damage, although it's not for combat. #Huskborn #gamedev #n64 #soulslike #zelda #platformer
Two amazing websites that I've used A LOT to study Game Art or just explore games that I love! #gamedev #3dmodeling #retrogames youtube.com/shorts/zdowl...
How to Study Retro Game Art | #gamedev #3dmodeling #retro
YouTube video by MortMort
youtube.com
I used to fear animation curves when I started animating. #gamedev #b3d #blender3d #animation
Animation curves are kind of scary | #b3d #blender3d #animation #gamedev #tutorial
YouTube video by MortMort
youtube.com
🥰 Sometimes it's the little things in life! #gamedev #UnrealEngine
Level Editors got me into Gamedev #gamedev #storytime #gameboy
🔄 Rotation Model Preview in Blender while modelling. A quick little blender tip, for those you want to see their model in a 360 preview while modelling. #b3d #blender #gamedev #twitchhighlights
🔦 Light Funtion Material Someone on stream asked me how I added scattered light blobs to my scene, in this case, I used a light function material. #ue5 #gamedev #streamhighlight
Blender Tip from Stream: Keep UVs Tiling While Editing Your Model Enable ‘Correct Face Attributes’ in Options! #b3d #blender3D #twitchclips
🍃 I’m back from vacation and spent a little time shaking off the dust with some doodles of @mortmort.bsky.social’s Huskborn prototype character. God I missed drawing LOL