Moumekie

@moumekie.bsky.social

2d/3d Digital Artist studying Game Art @ HKU| Worked on AHIT Vanessa’s Curse and helped with some of the Glitch Productions Animiniz. tags: #blender - #godot - #art

For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...

Changes to our Contribution Policies – Godot Engine

Godot is growing fast, so here is how we are dealing with the huge increase in contributions.

godotengine.org

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."

Welp, 2026 has been amazing so far -Content creator I looked up to turned out to be a bad person -One of my favourite places on the internet got ruined because someone couldn’t accept trans people and/or keep it in their pants -AI bullshit, everywhere. What else can possibly go wrong???

Well, I guess they REALLY wanted to kill what was left of Unreal Engine 3, huh? This is exactly why I haven’t touched Unreal much recently. And the fact that UE6 is AI garbage that deprecates blueprints and actors? I’m the number 1 Blueprints disenjoyer, but a lot of people rely on those tools!

Wario64@wario64.bsky.social · 2mo ago

'The road to Unreal Engine 6' - www.unrealengine.com/news/the-roa... "for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need."