Martin Panknin

@mpanknin.bsky.social

Rendering & Graphics Engineer. Building Kiln. github.com/MPanknin/kiln-render

Sneak preview of upcoming multichannel support in Kiln. The initial implementation focuses on basic channel rendering. Per-channel visibility, color, and leveling. More advanced controls will follow. Side note: I have no idea what I'm looking at, but it's fun. #WebGPU #OME-Zarr

Bild

Slowly getting some additional annotations & metadata from vector tiles in 3DTilesRendererJS. Here, icons are layered on top of Google Photorealistic Tiles data so you can find landmarks & restaurants as you navigate. Road labels are up next! 🗺️

Garrett Johnson@gkjohnson.bsky.social · 3mo ago

Support for @mapbox.com and @protomaps.com vector tiles are coming to three.js in 3DTilesRendererJS! You can now bring vector layers in as 3D Tiles overlays to customize map coloring for visualization and branding. Or just to make something a bit chaotic 🎨🌏