New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...
Alex Tardif: Graphics Programmer
alextardif.com
Mr Zyanide
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
New post up! Bindless Oriented Graphics Programming alextardif.com/BindlessProg...
Alex Tardif: Graphics Programmer
alextardif.com
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
Want your BRDF to be environmentally friendly? Here's a terrible option to keep semi-metals energy conserving www.zyanidelab.com/semi-metalli...
Energy Preserving Semi-Metallic BRDF
Reduce the carbon footprint of your BRDF
zyanidelab.com
Re-posting some of my previous blog posts. Here's a post explaining some concepts of ReSTIR without using math! zyanidelab.com/how-to-add-t...
How to add thousands of lights to your renderer and not die in the process
Why ReSTIR is good for you.
zyanidelab.com
Since gfx dev is taking off here, I'll introduce myself! I'm working on real time ray tracing. I previously worked at Womp doing brdf/lighting/denoising stuff both for realtime and offline rendering. On my spare time I'm converting JK2/JK3 to ray tracing, mainly misusing ReSTIR.