Mundo Crash Bandicoot

@mundocrash.bsky.social

fan account of Crash Bandicoot Discord - mundocrashb Youtube - https://www.youtube.com/channel/UCMon2tlcDQLi6FYpVa7mscQ

Norman: Twinsanity Modding – Gem Route, but in Kaizo Crash NitroInsanity. UPDATE: 08/12/2026 Don't forget to download the latest version as well, which includes bug fixes Version 1.48 Warning: Use only the American NTSC-U v2.00 ISO DOWNLOAD LINK

Norman: Twinsanity Modding – Gem Route, but in Kaizo Crash NitroInsanity.

UPDATE: 08/12/2026 Don't forget to download the latest version as well, which includes bug fixes Version 1.48 Warning: Use only the American NTSC-U v2.00 ISO DOWNLOAD LINK

crashynews.wordpress.com

Another neat trick that doing skins for Flappy Coot taught me that's coming in handy. Player does need everything from its gLTF file, but the spin is just a mesh resource on a MeshInstance3D you hide or show. And can be swapped out w/o affecting any animations or rigs.

Bild
sAm@samdrawngame.bsky.social · 2d ago

Was watching ARD's video about how characters are handled in the N. Sane Trilogy. It got me inspired to do something similar with my PlayerData resource to remove the amount of models and rigs present at all times. Now I set animations up in editor only scene, and load models I need at runtime.