Myzreal

@myzreal.bsky.social

A fresh solo gamedev 🕹️ still learning! Professionally, not-so-fresh DevOps & Software Engineer 🧑‍💻

"No reasonable consumer thinks they own a digital game when they go to the PlayStation STORE, select BUY GAMES, put one in a SHOPPING CART, press PURCHASE and get an email that confirms the TRANSACTION with a RECEIPT listing the GAME," disingenuously argued Sony, pretending it's monumentally stupid.

With a sprinkle of reverse engineering I have managed to decrypt an ancient archive of messages for Gadu-Gadu (Polish version of AIM). They date back to 2002-2009, I found them on an old HHD. Inside are conversations between me and my mother who died of cancer not much later. A sad treasure 🥲

I grow increasingly annoyed by Windows on my gaming PC and the recent "unique ID for everyone" drama might be the final straw. I'm hesitant between Bazzite, Fedora or a full deep dive into Arch Linux 🤔

Is this a real Saturn V control module?🤯 Well, no 😅 But it's just as cool! 🚀 It's a fully 3d-printed case for a #selfhosted #k8s #homelab running on 3x Raspberry Pi 5 and a GMKtec mini-pc. It filters ads (pihole), backs up photos (immich), digitizes papers (paperless), streams media any many more!

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Lord have mercy, I've just spent 2 hours in Excalidraw creating this for the fluid simulation post. I know you guys don't have the context yet (that will come with the post), but can you tell me if such an infographic is digestible and informative at least? #gamedev #indiedev #godot

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I really wanted to learn how simulating fluids with Navier–Stokes equations works so I created this small project over the weekend in Godot, trying to really understand the maths behind it. Should I write a blog post explaining this step-by-step in layman's terms? #gamedev #indiedev #godot

Trying to wrap my head around Godot's Tilemap Layers, Terrain Sets, Terrains, how autotiling works and how to create proper tilesets; and all of that in context of a procedurally generated terrain (from perlin noise). It's difficult, but progress is steady! #gamedev #indiedev #godot

I'm new to #gamedev and still learning stuff. Today I wanted figure out how to create editor addons in Godot, so I created this basic noise terrain generator. It's pixelated because my game is tile-based, so it gives me a more realistic view of what the terrain in game will look like. #indiegames

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