Nascent Space

@nascent-space.bsky.social

Brisbane based 3D artist, filmmaker, wannabe godot game developer https://nascentspace.carrd.co/ Trans rights are human rights 🏳️‍⚧️ | Free Palestine 🇵🇸 22 they/she

have been pondering on the horizontal slice (vs. vertical slice) since reading sam's post and replies last week. coincidentally, we're implementing this at work off of @joewintergreen.com 's advice and knowledge of half-life 2 having a big linear dev hallway in a leaked build with placeholder beats

Sam Barlow 🔥@mrsambarlow.bsky.social · 2mo ago

In fact building a single slice of a cake is 10X harder than building a cake! The HORIZONTAL SLICE though, that makes sense and is how we roll.

Back in Bris after a very eventful 1.5 days in Sydney. I was flown down to act as a vfx coordinator on set but I learned that the shoot was cancelled right after stepping off the plane due to a HOD getting sick, managed to make the most of my time helping plan for the rescheduled shoot at least 😅

We're thrilled to announce Frosty Games Fest will be streaming LIVE on Sunday June 7 at 8am AEST / 10am NZST as part of Summer Game Fest 💙 Tune in for a chocka-block showcase, featuring announcements from 50+ games made in Australia and Aotearoa New Zealand 🎮

Bild

Got a burst of motivation to work on my puzzle game after seeing the announcement of the next Squiggly River game dev meetup. Got level resetting for the sokoban mechanics working properly and I'm keen to get more stuff to show off done soon

Small note. Mass layoffs like these are also a tactic to devalue the work because workers become more desperate while companies create false scarcity. Do not, ever, forget your worth. Don’t let them win. You make this industry exist. They don’t.

Does anyone know any resources or articles talking about how to approach large scale interconnected puzzle design? Toying with the idea of something along the lines of a big escape room mansion game similar to Blue Prince and Lorelei and The Laser eyes