Small peak behind the curtain for this #ScreenshotSaturday Last few days I've been working on the style and animation for cinematics in #AltFire I'm definitely NOT the best animator, but I think it came out not too shabby! What do you think? #IndieDev #IndieGame #GameDev #UE5 #Blender #Animation
Nick Burns (Alt-Fire Dev)
@nickburns.bsky.social
Game Developer & Creative (He/Him) Cofounder of SkyPyre Studios Working on Alt-Fire / https://skypyre.com/alt-fire Doing art and other creative things Find Me! / https://linktr.ee/nick.burns
Use facial mocap they said, not informing me I'd be forever unable to take my own characters seriously after this. #altfire #indiegame #indiedev #gamedev #3d #blender #animation
This past week my friend and I participated in the GMTK Game Jam! nickburnsap.itch.io/clockedout Complete tasks, answers calls, collaborate in office, and increase that shareholder value! But never take your eyes off the clock... Or else. #GameDev #IndieDev #GameJam #UE5
CLOCKED:OUT by nickburnsap
Another day in paradise raking in shareholder value.
nickburnsap.itch.io
The new Paladin pistol in action! (still wip but this it's getting pretty close to done) #AltFire #ScreenshotSaturday #IndieGame #IndieDev #GameDev #UE5
New #AltFire devlog! Join me in making the world feel more responsive to the player using physics materials. Bullets now twang against metal and chip against stone, while footsteps sound different across materials. youtu.be/5OqGTkxNJQ8 #IndieGame #IndieDev #GameDev #UE5 #TechArt
Making The World Tangible - Alt-Fire Devlog 6
YouTube video by Nick Burns
youtu.be
Wrapping up my texture rework sprint, can't wait to get this into a demo and into people's hands! #altfire #indiegame #indiedev #gamedev #ue5
When you finally replace the temp texture with the painted one👌😌 #indiegame #indiedev #ue5 #altfire #texturing
Imagine if phones had the polycount budget of a 90s FPS game. That's a chunky call for sure. #indiegame #indiedev #altfire #ue5 #lowpoly
Quick key art piece. Mirage is a hologram wielding mercenary assassin. When you can't trust your eyes you'll have to stay on your toes! #indiegame #indiedev #altfire #conceptart #clipstudio #characterdesign
Some of the results of my texture painting rework (WIP). They much better align with the painted look I'm going for. Designed in #Affinity -> Painted in #Blender -> Compiled in #UE5 #altfire #indiegame #indiedev #gamedev #screenshotsaturday #environmentart #textures
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
#ScreenshotSaturday for #AltFire. Getting through the whole art pipeline for this arena. Throughout this week I got masking, pipe generators, and decals online. #IndieGame #IndieDev #GameDev #UE5 #EnvironmentArt
A few progress shots on one of #altfire first arena maps. Been building out textures, decals, skybox elements and environment art blueprints. *Still work in progress! #indiegame #indiedev #gamedev #ue5 #environmentart
Quick morning sketch. Finally putting to paper the concept I have for #altfire minigun. I wanted to buck the trend of either the round 6 barrel look, or the 3 barrel look, landing on an angular reciprocating 4 barrel design. #indiegame #indiedev #gamedev #conceptart
Quick showcase of the art test map I've used for working on natural environments, skyboxes, and visual effects. Not a real location in game, just for experimentation. *All the sfx are temp, and some elements are still WIP. #altfire #indiegame #indiedev #gamedev #ue5 #screenshotsaturday
Added final touches on skybox art and controls, including colors, clouds, stars, and cloud cards which add depth to the scene. Quite proud of the result, since most of the techniques I used were just assumptions I made. Any thoughts? #altfire #indiegame #indiedev #gamedev #ue5 #screenshotsaturday
Been working on skyboxes this last bit, definitely took some work to get the look I wanted, but happy with the tools I made for it. Far from done, but getting there! #altfire #indiegame #indiedev #gamedev #ue5
Been working on weapon interaction with the environment this last few weeks, got some nice stylized water effects working for hitscan and projectiles. #altfire #indiegame #indiedev #gamedev #ue5 #screenshotsaturday
Got my new weapon pipeline down to a few minutes, so spent some time adding the remaining weapons to the game! It's a lot but I really like a mixed sandbox. Depending on the game, weapons can overlap functions for the sake of fun. #altfire #indiegame #indiedev #gamedev #ue5 #screenshotsaturday
Do I *need* unique projectile hit interactions with every kind of surface? No. Buuuuut .. I want it... #gamedev #indiegame #halflife2hasforeverruinedmyabilitytolowerthebar
Time to start populating this out! Spent some time last night cleaning up the process of adding new weapons, now it should be much faster, meaning I can add more gun more fast. #altfire #indiegame #indiedev #gamedev #ue5
New devlog! Learn more about the new level editor I'm using, Scythe, and how its changed the game for how I'll craft levels in the game. youtu.be/GZooMKXFiFY Check out scytheeditor.com for more info, and follow @kronok.bsky.social! #altfire #indiegame #indiedev #gamedev #ue5 #scytheeditor
New Level Editor - Alt-Fire Devlog 5
YouTube video by Nick Burns
youtu.be
And here she is! In the.. polygons? Slone will be a playable character, and the process of bringing her design to life spans months of concepts, iteration, learning and failure - but I couldn't be prouder of the result. #altfire #indiegame #indiedev #gamedev #ue5 #characterdesign #blender
Quick little teaser for #screenshotsaturday. First production character will be revealed soon. #altfire #indiegame #indiedev #gamedev #fps #ue5 #characterdesign
Lil fan art on a Friday. Final art and line art also on ArtStation: www.artstation.com/artwork/qJgv3a #kpopdemonhunters #clipstudio #digitalart #illustration