Matthias Niessner

@niessner.bsky.social

Professor for Visual Computing & Artificial Intelligence @TU Munich Co-Founder @synthesiaIO Co-Founder @SpAItialAI https://niessnerlab.org/publications.html

๐Ÿ“ข Intrinsic Image Fusion for Multi-View 3D Material Reconstruction ๐Ÿ“ข We combine generative material priors with inverse path tracing: 1) define a parametric texture space 2) fuse monocular predictions across views into consistent textures

Today in our TUM AI - Lecture Series we'll have the amazing Ruiqi Gao, Google DeepMind. She'll talk about "๐๐ฎ๐ข๐ฅ๐๐ข๐ง๐  ๐ ๐ž๐ง๐ž๐ซ๐š๐ญ๐ข๐ฏ๐ž ๐ฐ๐จ๐ซ๐ฅ๐ ๐ฆ๐จ๐๐ž๐ฅ๐ฌ: progress and challenges". Live stream: www.youtube.com/live/CkOSMqw... 7pm GMT+1 / 10am PST (Tue Dec 16th).

TUM AI Lecture Series - Building generative world models: progress and challenges (Ruiqi Gaoi)

Abstract: Equipping AI models with the ability to imagine, reason, and act in the physical world is a crucial step toward achieving Artificial General Intelligence (AGI). Generative world models, whic...

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๐Ÿ“ข๐Ÿ“ข ๐๐ž๐ซ๐œ๐‡๐ž๐š๐: ๐๐ž๐ซ๐œ๐ž๐ฉ๐ญ๐ฎ๐š๐ฅ ๐‡๐ž๐š๐ ๐Œ๐จ๐๐ž๐ฅ ๐Ÿ๐จ๐ซ ๐’๐ข๐ง๐ ๐ฅ๐ž-๐ˆ๐ฆ๐š๐ ๐ž ๐Ÿ‘๐ƒ ๐‡๐ž๐š๐ ๐‘๐ž๐œ๐จ๐ง๐ฌ๐ญ๐ซ๐ฎ๐œ๐ญ๐ข๐จ๐ง & ๐„๐๐ข๐ญ๐ข๐ง๐ ๐Ÿ“ข๐Ÿ“ข PercHead reconstructs realistic 3D heads from a single image and enables disentangled 3D editing via geometric controls and style inputs from images or text.

#ICCV last week was incredible โ€” catching up with so many people, chatting about research, and, most importantly, having lots of fun. Still hard to fathom this privilege as a researcher โ€” getting to travel to such amazing places and be part of this brilliant community - Thanks!

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The hot topic at #ICCV2025 was World Models. They come in different flavors โ€” (interactive) video models, neural simulators, reconstruction models, etc. โ€” but the overarching goal is clear: Generative AI that predict and simulate how the real world works.

Fantastic retreat this weekend by our research groups! Internal reviews, ideas brainstorming, paper reading, and much more! Of course also many social activities -- the highlight being our kayaking trip - lots of fun :)

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All six of our submissions were accepted to #NeurIPS2025 ๐ŸŽ‰๐Ÿฅณ Awesome works about Gaussian Splatting Primitives, Lighting Estimation, Texturing, and much more GenAI :) Great work by Peter Kocsis, Yujin Chen, Zhening Huang, Jiapeng Tang, Nicolas von Lรผtzow, Jonathan Schmidt ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

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Can we use video diffusion to generate 3D scenes? ๐–๐จ๐ซ๐ฅ๐๐„๐ฑ๐ฉ๐ฅ๐จ๐ซ๐ž๐ซ (#SIGGRAPHAsia25) creates fully-navigable scenes via autoregressive video generation. Text input -> 3DGS scene output & interactive rendering! ๐ŸŒhttp://mschneider456.github.io/world-explorer/ ๐Ÿ“ฝ๏ธhttps://youtu.be/N6NJsNyiv6I

๐Ÿ“ข LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans๐Ÿ โœจ -> converts RGB-D scans into compact, realistic, and interactive 3D scenes โ€” featuring high-quality meshes, PBR materials, and articulated objects. ๐Ÿ“ทhttps://youtu.be/ecK9m3LXg2c ๐ŸŒhttps://litereality.github.io

Want to work on cutting-edge #AI? We have several fully-funded ๐๐ก๐ƒ & ๐๐จ๐ฌ๐ญ๐ƒ๐จ๐œ ๐จ๐ฉ๐ž๐ง๐ข๐ง๐ ๐ฌ in our Visual Computing & AI Lab in Munich! Apply here: application.vc.in.tum.de Topics have a strong focus on Generative AI, 3DGs, NeRFs, Diffusion, LLMs, etc.

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#CVPR submissions per year have significantly increased. Now over 11k / year with an expectation to grow even further. This comes with a lot of implications, how to handle the reviews, presentations, etc. Kudos to the organizers for all the efforts that went into it.

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๐Ÿ“ขBecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading๐Ÿ“ข We propose a hybrid neural shading scheme for creating intrinsically decomposed 3DGS head avatars, that allow real-time relighting and animation. ๐ŸŒhttps://lnkd.in/evNt8bV2 ๐Ÿ“ทhttps://lnkd.in/ekB5QeEK

๐Ÿ“ขCode Release of Pixel3DMM ๐Ÿ“ข Looking for a robust and accurate face tracker? We handle challenging in-the-wild settings, such as extreme lighting conditions, fast movements, and occlusions. ๐Ÿ‘จโ€๐Ÿ’ปhttps://lnkd.in/e3dX23WV ๐ŸŒhttps://lnkd.in/eQ3Zpn3J Pixel3DMM can be run on videos and single images.

๐Ÿ“ขPBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors๐Ÿ“ข We propose a new optimization to up-sample textures of 3D assets (albedo, roughness, metallic, and normal maps) by leveraging 2D super-resolution models. ๐Ÿ“http://arxiv.org/abs/2506.02846 ๐Ÿ“ฝ๏ธhttps://youtu.be/eaM5S3Mt1RM

๐Ÿš€๐Ÿš€๐Ÿš€Announcing our $13M funding round to build the next generation of AI: ๐’๐ฉ๐š๐ญ๐ข๐š๐ฅ ๐…๐จ๐ฎ๐ง๐๐š๐ญ๐ข๐จ๐ง ๐Œ๐จ๐๐ž๐ฅ๐ฌ that can generate entire 3D environments anchored in space & time. ๐Ÿš€๐Ÿš€๐Ÿš€ Interested? Join our world-class team: ๐ŸŒ spaitial.ai youtu.be/FiGX82RUz8U

SpAItial AI: Building Spatial Foundation Models

YouTube video by SpAItial AI

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๐Ÿ“ขGeomHair: Reconstruction of Hair Strands from Colorless 3D Scans๐Ÿ“ข We reconstruct hair strands from colorless 3D scans by extracting orientation cues directly from the mesh surface geometry by finding local characteristic lines and from shaded renderings using a neural 2D line detector.

๐Ÿ“ขPixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction๐Ÿ“ข -> highly accurate face reconstruction by training powerful VITs via surface normals & UV-coordinates estimation. These cues from our 2D foundation model constrain the 3DMM parameters, achieving great accuracy.

๐Ÿ“ข IntrinsiX: High-Quality PBR Generation using Image Priors ๐Ÿ“ข From text input, we generate renderable PBR maps! Next to editable image generation, our predictions can be distilled into room-scale scenes using SDS for large-scale PBR texture generation.

๐Ÿ“ขAnnouncing our 3D head avatar benchmark๐Ÿ“ข Two tasks with hidden test sets: - Dynamic Novel View Synthesis on Heads - Monocular FLAME-driven Head Avatar Reconstruction Our goal is to make research on 3D head avatars more comparable and ultimately increase the realism of digital humans.