Nicholas Sharp

@nmwsharp.bsky.social

3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com

Our Rising Stars 2026 application campaign is currently open so we thought we would share some updates about our past rising stars 🌟 follow us in the next couple weeks to read more! Learn more about the program and apply >> www.wigraph.org/events/2026-...

Call for Rising Stars Applications

The Rising Stars in Computer Graphics program is designed to bring new perspectives to computer graphics research. This is a two-year program that will be co-located with SIGGRAPH 2026 and SIGGRAPH 20...

wigraph.org

The Spatial Intelligence Lab at NVIDIA (research.nvidia.com/labs/sil/) is looking for 2026 research interns! We do all kinds of cool work across graphics/vision, geometry, physics, & ML. Now is the time to apply & reach out! nvidia.eightfold.ai/careers/job/... (not limited to Canada-only)

NVIDIA Spatial Intelligence Lab (SIL)

Advancing foundational technologies enabling AI systems to perceive, model, and interact with the physical world.

research.nvidia.com

Logarithmic maps are incredibly useful for algorithms on surfaces--they're local 2D coordinates centered at a given source. Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵

Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. 🏳️‍⚧️🏳️‍🌈 docs.google.com/document/d/1...

Open Letter to the SIGGRAPH Leadership

RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...

docs.google.com

Sampling points on an implicit surface is surprisingly tricky, but we know how to cast rays against implicit surfaces! There's a classic relationship between line-intersections and surface-sampling, which turns out to be quite useful for geometry processing.

Selena Ling@selenaling.bsky.social · last yr.

Our #SGP25 work studies a simple and effective way to uniformly sample implicit surfaces by casting rays. (1/9) “Uniform Sampling of Surfaces by Casting Rays” w/ @abhishekmadan.bsky.social @nmwsharp.bsky.social and Alec Jacobson

Check out Abhishek's research! I was honestly surprised by this result: classic Barnes-Hut already builds a good spatial hierarchy for approximating kernel summations, but you can do even better by adding some stochastic sampling, for significant speedups on the GPU @ matching average error.

Abhishek Madan@abhishekmadan.bsky.social · last yr.

At SIGGRAPH 2025, we’ll be presenting the paper “Stochastic Barnes-Hut Approximation for Fast Summation on the GPU”. By injecting a bit of randomization into the classic yet deterministic Barnes-Hut approximation for fast kernel summation, we can achieve nearly 10x speedups on the GPU!

Selena's #Siggraph25 work found a simple, nearly one-line change that greatly eases neural field optimization for a wide variety of existing representations. “Stochastic Preconditioning for Neural Field Optimization” by Selena Ling, Merlin Nimier-David, Alec Jacobson, & me.

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Fun new paper at #SIGGRAPH2025: What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10). Or make fair dice in any shape—e.g., dragons rather than cubes? That's exactly what we do! 1/n

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Hi BlueSky! I'm trying to get back to a "write" relationship with social media after hiding from it for a while. I like geometry research, useful code, pierogies [sic], triangles, outdoorsy life, etc. I mainly post about research/software, but glad to chat about anything.