The Blessed Fool 1.2 is out on Steam🎉 Right-click an inventory item to read its description, plus a quit confirmation and a few bug fixes store.steampowered.com/news/app/339... #pointandclick #pixelart #indiedev #horrorgame #gamedev #2D
Nikita Myshkin
@nmyshkin.bsky.social
Game developer “Plowing” and “The Blessed Fool” Wishlist here: https://store.steampowered.com/app/3396560/The_Blessed_Fool/
The Blessed Fool is now on Linux 🐧 Native build for SteamOS and 64-bit Linux (Ubuntu 22.04+), Steam Deck included. Same content as on Windows and Mac. #indiegame #pixelart #pointandclick #horrorgame
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The blessed fool arrives in a strange city consumed by fear and violence to save its people from a new regime. But do they even want to be saved? Immerse yourself in a world where every step tests you...
store.steampowered.com
A player @sandorhq.bsky.social asked if the "bow" in my game was a weapon or a ribbon. Fair question. It's for a violin. Update 1.1 adds an Items collection: 22 items, each with its own story. #pixelart #gamedev #gaming #indiegame
Save 10% on The Blessed Fool on Steam
The blessed fool arrives in a strange city consumed by fear and violence to save its people from a new regime. But do they even want to be saved? Immerse yourself in a world where every step tests you...
store.steampowered.com
I've started working on the first update for The Blessed Fool. Most players complained that the story was confusing and hard to understand, so I'm putting together a short diary that explains it. I hope it helps clear things up. #pixelart #gamedev #gaming #indiegame
Released my first game today. Came home to a cake with The Blessed Fool logo, made by my wife. Should ship games more often. #pixelart #gamedev #gaming #indiegame
My wife played The Blessed Fool yesterday. When she finished, she said only one thing: "It felt like lancing an abscess." In a good way. The game is out now on Steam. I hope this story stays with you🎉 store.steampowered.com/app/3396560?... #indiegame #pixelart #pointandclick #horrorgame
One week left until The Blessed Fool is released. I'm so glad I finally finished this project — it took me 2 years. Two feelings are boiling inside me: joy and shame. Below is a short story of how these two years went, and why shame outweighs joy in me🧵 #pixelart #gamedev #gaming #indiegame
Thank you to everyone who played The Blessed Fool demo during Steam Next Fest🎉 Your feedback, bug reports, and comments helped a lot. I’ve already fixed several reported issues and will keep improving the game before release. The Blessed Fool releases September 30, 2026. #pixelart #indiegame
The Blessed Fool is participating in Steam Next Fest (June 15–22). If you enjoy atmospheric games and pixel art, give the demo a try. Found a bug or have feedback? Feel free to message me. If you enjoy the demo, please Wishlist the game! store.steampowered.com/app/3396560/...
The demo version of The Blessed Fool is finally out🥳 Don’t forget to add the game to your wishlist: store.steampowered.com/app/3396560/... And please, if you want to share your thoughts or report a bug, feel free to message me. #pixel #pixelart #gamedev #GodotEngine #gaming #indiegame
The Blessed Fool on Steam
The blessed fool arrives in a strange city consumed by fear and violence to save its people from a new regime. But do they even want to be saved? Immerse yourself in a world where every step is a chal...
store.steampowered.com
Over the past two weeks, I’ve been polishing the demo for my main game while also continuing work on my card game. And today, my project officially passed Steam moderation — which means I’m now confirmed to take part in the June 2026 Steam Next Fest🎉 #gamedev #GodotEngine #gaming #indiegame
This May Saturday, I felt a strong urge to sit down and write about the work I’ve done this week. I dedicated the entire week to my second game — Aces Up Magic. I added background music, fixed bugs, and, most importantly, implemented two animations🧵 #SaturdayDevlog #indiegame
Hello everyone! A quick reminder — I’ve started a new series: #SaturdayDevlog. Every Saturday I share what I’ve been working on throughout the week🔽 #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame
This week, I returned to working on my game Aces Up Magic, as my artist is creating new assets. What remains now is to refine the sound design and polish the UI elements. #SaturdayDevlog #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame
My Saturday morning doesn’t start with coffee, but with writing a post for my regular #SaturdayDevlog series🔽 #pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick
Today, as usual, it’s time for #SaturdayDevlog. But this week I don’t have much to show—just two completed locations—because on April 1st I celebrated my 30th birthday.
It’s been over a month since I started a new series — #SaturdayDevlog — where I post every Saturday about the progress of my game🔽 #pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick
Hello, Saturday. And with it — our regular segment: #SaturdayDevlog This week I’ve almost finished working on the pause menu. I added language switching, volume control, and screen mode settings🔽 #pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick
Another Saturday, another entry in the #SaturdayDevlog🔽 #pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Hello everyone! Another Saturday is at my doorstep, which means it’s time for a new #SaturdayDevlog 🔽 #pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Saturday, friends — time for #SaturdayDevlog This week was quite productive. I assembled almost three more locations. Now comes the hardest part: polishing. In my experience, fixing small, subtle bugs is the most exhausting kind of work🔽 #pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Saturday again. Ever since I started my #SaturdayDevlog, Saturdays somehow feel more frequent🔽 #pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Saturday returns! I take a moment to account for the week’s small but stubborn work. #SaturdayDevlog The next cutscene now stands close to completion. Only a few frailties remain — minor bugs and sprites awaiting their proper form. #pixelart #gamedev #2D #GodotEngine #gaming #indiegame
Hello everyone! It’s time to continue the #SaturdayDevlog. This week I implemented two core systems: the Event System and the Cutscene System🔽 #pixelart #gamedev #2D #GodotEngine #gaming #indiegame
I recently learned that the developers of Factorio used to publish a post every Friday about the work they had done during the week. I really loved this idea — it creates an extra layer of responsibility, both to other people and to yourself. #pixelart #gamedev #2D #GodotEngine #gaming #indiegame
I’m ready to share the main menu image of the game. At first glance, it’s just a background for the main menu — but the artist worked on it for almost a month. What do you think? #pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick #VideoGames
I've been learning Godot for over a year, and my most productive period was from September to November. On my mentor’s advice, I switched from GDScript to C#. Here is my learning project: a simple Aces Up solitaire. #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame
I've been making a game for over a year and have gone through six programmers. The last one did most of the work, then left. I've had enough. From now on, I'm coding it myself. I'll share my progress and setbacks here🔽
The trailer has finally been released. The next step is the game's launch: www.youtube.com/watch?v=z29N... Add the game to your Wishlist: store.steampowered.com/app/3396560/... #pixel #pixelartist #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick #VideoGames
The Blessed Fool - Trailerr
YouTube video by Plowing
youtube.com
The trailer will be out soon. (turn on the sound) #pixel #pixelart #gamedev #2D #GodotEngine #gaming #GameDesign #indiegame #pointandclick #VideoGames