Nyach PachiPach
@nyachpachipach.bsky.social
Stylized-realism VRChat avatar artist DJ • world-builder • 🏳️⚧️⚢
OBELISK SERIES: VOL 6 Friday June 12 @ 7PM PST// 10PM EST 10PM - @yossy222.bsky.social 11PM - @nyachpachipach.bsky.social 12AM - @moethelawn.bsky.social 1AM - @mingooo.bsky.social Dancers from Obsidian Garden Poster: ijustaam #vrchat #vrcmusicevent #ObsidianGarden
you can turn of any parts of it, it's pretty neat
latex suit for Leo is out, yippie! also includes a discont for the main avi on gumroad nyach.gumroad.com/l/leo_suit jinxxy.com/Nyach/leo_suit #VRChat
trying the old shorts and tops, retextured to latex, with some of the new suit modules, great success! also new smudgy makeup hehe
The suit has been created🎉 Fully modular with poiyomi discard, works beautifully
cooking up something very latexy for Leo •ᴗ• wip
PRAXIS VI Praxis is finally out of hiatus. What else is there to add? Doors: 27.03.26 • 23:45 CET • 18:45 EDT 00:00 - @nyachpachipach.bsky.social 01:00 - @spymorp.bsky.social 02:00 - @tvheadmp4.bsky.social 03:00 - @smolzoey.moe
Leo is out! From-scratch stylized-realism avatar built with lots of love: nyach.gumroad.com/l/leo jinxxy.com/Nyach/Leo
took some nice pictures for gumroad and whatnot, found some more stuff to polish, of course. Looking good though! #VRChat
some skin tones and cyberpunky skin details! #VRChat
New avatar I've been working on, she's nearly done c: More soon
PRAXIS Studio Popup 10.10.2025 • 22:30 CET • 16:30 EST 23:00 - @antifa.associates 00:00 - @ryamuvr.bsky.social 01:00 - @nyachpachipach.bsky.social 02:00 - @tvheadmp4.bsky.social
PRAXIS III • Back to VRChat • DnB Doors: 05.09.2025 • 22:30 CET • 16:30 EST 23:00 - @nyachpachipach.bsky.social 00:00 - @parsecdnb.bsky.social 01:00 - @antifa.associates 02:00 - @smolzoey.moe vrc.group/PRXS.8144
ÜRF #11 Nasty Loud Music Doors: 15.08.25 22:45 CET • 16:45 EST 23:00 - @nyachpachipach.bsky.social 00:00 - @ryamuvr.bsky.social 01:00 - @icharo.bsky.social 02:00 - FML vrc.group/PRXS.8144
Been playing with some wetness effects for a #VRChat world recently. Took the math of @mochie.bsky.social 's water gerstner waves, rendered it to a texture, and then did some simple decay on it via Graphics.Blit. Its a little jank but I've stared at it long enough that I think its working #unity3d
one of my most and least favorite parts at the same time, making shit look *silly* to bake a nice id map