Odd Michael

@oddmichaelgames.bsky.social

Game designer who loves PS1 and Cosmic Horror Working on retro Lovecraftian game and a small horror game 🎮 #indiegamedev

Why people tend to call all the low-poly games "PSX-style"? I see some low-poly horrors describing themselves as PSX-style but they're just low-poly, high res textures and render resolution etc. Please, don't do that, it's like calling each cosmic horror "Lovecraftian" #PSX #lowpoly

Finished A Quiet Place: the road ahead You know, the game is really creative and cool. I never expect something good from a game based on a movie, but here devs cooked! A new mechanic every chapter, sometimes every level. The game is scary and rarely release the tension. Play with mic on. #horror

FPS game. Train wreck in sight, post-apoc scene somewhere on the rails, mountains in the background. Character holding some kind of device that reads the background noise level and shows current threat level.

If someone uses AI to make picture, I believe this person don’t enjoy drawing. Uses for game dev - not enjoying game dev. Same for music, code, 3D etc. I really think that the best stuff we get from people who have fun creating it, who love the process, however slow or hard it may be sometimes.

Reading about Godot drama with AI, I think more and more about just stick to one version without updating. But I think Godot maintainers are superhuman. Checking thousands of PRs in the era of slop, when you don’t want vibe coded shit in your project must be frustrating as hell for them.

Godot is awesome, I found my new home. I like how intuitive the engine is, yet I see how I can make some complex stuff with it. Some rotation/translation beginner stuff with cubes, it's always fun to start from scratch when the software is responsive and intuitive. #godot

Finished Eternal Castle It's an interesting experience, there were a few frustrating moments where I felt like I need random to bless me, but these were too rare to ruin the experience. Style is awesome, so as animations, really liked how weapons feel and overall gameplay.

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Well, recent UE news making me thinking more about switching to Godot. I really love visual programming so will check the Orchestrator and if I can replicate PS1 look in Godot. If both =true then switch, else cry.

I hope that Ninja Theory and Double Fine will survive, cause I feel deep connection to both of them by different reasons. Hope for the best. Other studios that are in the same spot now, I hope you’ll make it too, it’s always hard when high level decision comes and you can’t do anything about it.

Just finished Who's At The Door It was scary and fun :D There are so many anomalies that I met duplicate only once (!) in the whole game (which is 24 days if you play perfectly, that I didn't :D) At first it's hard to understand what counts as anomaly, but the answer is EVERYTHING except the room.

A screenshot of the game "Who's at the door". Dimly lit room with 4 creepy dolls on the table.

Playing Silver Pines demo and I love it! So much love to the survival horror genre in one game! Level design is great, mechanics are polished, story is intriguing. Special thanks for the payphone save system straight from Parasite Eve, BUT improved and more immersive. #silverpines

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A few years ago I tried Obsidian and the only thing it lacked for me were data bases. Guess what, there are databases now! Switched completely from Notion. Local DB, no AI, so clean and fast, I’m happy with my info storage now. GDD and task tracking for my project are now also obsidianized :D

Playing Phasmophobia’s Alan Wake event. I can definitely say that it’s the largest and the coolest event ever! I’m playing the game since its release in steam in 2020, so I know what I’m saying :D

Stumble upon 20 games challenge. The goal is to make small-ish games, that are already exist, for practice and to learn something new. I think it’s something I need now, because I lack time to work on the main project and start to feel a little stressed because I miss the feeling of finishing a game