oliverw

@oliverw.bsky.social

Exploring the interaction design of future user experiences (Spatial Computing, Everyday AR etc). 25yrs in UX across mobile, web, wearables, car, kiosk, speech etc. UX at https://contxtu.al and Spatial Computing at https://www.contxtu.al/spatialcomputing

What’s the difference between the many device types supported by Android XR? Over the last year Google have been presenting different groups of device types, from AI smartglasses to spatial computing headsets. We've created an overview of all the device types together & what the key differences are

Comparison chart of Android XR & AI devices detailing headsets and glasses by various partners. Headset types include "Video Pass Through" and "Optical See Through." Glasses are categorized as "No Display" and "Display." Partners include Samsung, Gentle Monster, XREAL, and Warby Parker.

Looking forward to speaking in Tokyo next week at the visionOS TC conference. I'll be covering how to create great User Experiences for #visionOS & the #AppleVisionPro There'll be lots of great local speakers & @tomkrikorian.com on "In Search of the Perfect visionOS Workflow". More: visionos-tc.com

visionOS TC 2025

このカンファレンスは、Apple Vision Pro と共に拓かれる空間コンピューティングの未来を、作り手(クリエイター)の視点から探求し、共有し、そして繋がるための場所です。

visionos-tc.com

Finalist 3 is out after nine months of coding 😅 It's a daily planner that manages your calendars and reminders better than your Reminders app. I'm running a crazy launch special: get a lifetime license for $5 (five!) dollars

Screenshot of Finalist 3 running on iPhone

A few visionOS 26 changes unlocked a ton of app ideas I had previous set aside. 🧩 Presentations in attachment greatly expand the possibilities for 2D/3D interfaces. 🚀 Spatial Layouts open new ways to organize and present data. 🔥 Widgets and window snapping enable a level of UI persistence.

The only thing that makes the new widgets and pinned windows appear fake in visionOS 26 is the quality of the video feed. Low light and dim rooms make the perfectly rendered objects stand out as digital objects. Can't wait for future Vision Pros to get more lifelike passthrough.

SharedDuck shows a floating duck on your Vision Pro. If you share it with a nearby user using the share button (opposite the close button underneath the space), they'll see it in exactly the same position in the room. You can both walk around it and treat it like it was a real object in the room.

Foundation Models Playgrounds now contains 131 examples. Playground categories: Chat, Summarization, Code Assistance, Language, Automation, Planning , Creative, Education, Safety, and Tools. If there is anything you'd like to see added, let me know. github.com/IvanCampos/F...

GitHub - IvanCampos/Foundation-Models-Playgrounds: Playground examples to demonstrate Foundation Models Framework

Playground examples to demonstrate Foundation Models Framework - IvanCampos/Foundation-Models-Playgrounds

github.com

Ok PSA for folks on the visionOS 26 beta: It may take a while for your photo library to update. In the interim the storage may balloon. It took a couple of restarts for me to finally see Photos offload its storage to iCloud. But probably good to just give it some time! #wwdc25

It's now possible to show entities outside of a volume's scene bounds in visionOS by adjusting the clipping margins. These entities are non-interactive and only work with volumes, but they’re still great for decorative effects. ☁