Owen Richards

@owenrichardscgi.bsky.social

Graphic artist specialising in 3D game and space art. Currently learning animation. I do space ships (real and imaginary), game props and character art.

Sadly, Nail and Crescent, as it was, has gone to the great game dev studio in the sky. Here are some critter designs I brought to life for the project that will probably never see the light of day. Sprony is leading a new team to complete his vision of the project and I wish them well.

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Since we are in Spooky Season, here are a bunch of sprite monster and ghouls I made for an old Duke Nukem 3D mod that was strangled before birth. I have far too many models from failed mods on my hard drive.

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New character for A Dog Named Fate. One of two policemen who are going to have the worst days of their lives. Normally, I create a character with a full production workflow. I start in ZBrush and create a sculpted high poly and then bake down to a low poly. I tried just poly-modelling it.

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I had the absolute pleasure over the weekend to visit Oliver Postgate and Peter Firmin’s SmallFilms museum in Canterbury. Utter delightful to see such artistry and unbound creativity from the analogue world of animation. Where low budgets and imagination and a mend-make-do attitude triumphs.

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I did this fan for a long deceased Doom 3 mod called 'Severance'. There was a cryo-pod and and some critters as well. Yet another game mod project that evaporated leaving me with load of half-finished assets on my hard drive. Sigh.