Yes you can hand-craft games without AI Learn how in our new #Godot course where we make a card-battler game from scratch where you collect cards and fight goblins. This is some the best work of our team at @zenvaacademy.bsky.social
Pablo Farias
@pablofariasn.bsky.social
Founder of Zenva. Exploring the Ruliad at my own pace.
The Complete Card Battler in Godot Course Create a complete roguelike card battler in Godot with strategic turns, cards, enemies, and polished combat. https://academy.zenva.com/product/godot-card-battler-course/?utm_campaign=social_organic&utm_medium=recurpost&utm_content=recurpost
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
Whether we like it or not, software is become more biology-like when the code can be changed during execution pablofarias.com/ai-agents-ar...
AI Agents Are Making Software More Like Biology
Most software people are taught in kindergarten about the separation between the application and the database layers. This paradigm states that data and "business logic" are like oil and water. Data ...
pablofarias.com
New material in the works for Godot enthusiasts who prefer books than courses. Can't say "we got you" just yet but it's finally about to happen 🥳
We got tired of "code snippet" services shutting down so created our own and migrated our lessons to it. Dark mode supported 😎