Adriaan
@adriaan.games
Director at @hiddenfolks.com. Game designer of many games (https://adriaan.games). Usability contributor for the Godot Engine. Organizer & investor at https://midgame.fund.
The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! 🎉 We've prepared a feature-packed blog post showcasing the main highlights for this new version: godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 beta 1 – Godot Engine
Godot 4.8 enters beta!
godotengine.org
Godot 4.8 will be smaller than 4.7, 4.6, and 4.5! Windows editor size (uncompressed / download): From: ~170 MB / 82 MB To: ~152 MB / 65 MB Mostly due to more efficient compression on editor translations: github.com/godotengine/... Editor size history, for reference: godot-size-history.github.io
i’ve steered away from making 3D games in my 14 year career but I’m afraid I’d love to play around with something like this!
Take on Me filter in Godot!! Pen-and-ink style compositor effect with real vector polylines. Normal-Driven Hatching and Depth-Based Contours in Godot Compute Shaders. I've had the idea for a while now and decided to try it out. I'm very happy with the result. And it's fast too. #gamedev #godot
ODDADA is finally available on iPad and iPhone! Here's our trailer and a little thread with some background. apps.apple.com/app/oddada/i...
proposal to redesign Godot's export panel: github.com/godotengine/... soooo much cleaner! give it a thumbs up on GitHub or make suggestions for improvements there! #godotengine
Follow up on my search for short form video content tools to post to TikTok / Instagram / YouTube simultaneously: I tried Buffer & it indeed seems like TT penalizes content posted through 3rd party tools. But IG/YTS don't seem to, so posting on TT & reposting to IG/YTS with Repurpose seems to work
We met a Hidden Folks fan at gamescom who 3D printed this incredible figurine of Kiki the Monkey, one of the characters in our searching game! 🤍🖤🤍 our fans 🤍🖤🤍
the next @hiddenfolks.com newsletter (sent in 2-3 weeks) has been a fantastic guide to me in laying a foundation for the remainder of the HF2 project: - setting up a playtest signup. - setting up a 'help translate' signup. - planning content & features. - setting up the merch shop. exciting times!
So proud of what the Hidden Folks team and I have achieved so far. - 3,5M+ Hidden Folks downloads across all platforms. - 47k newsletter subs with an 86% open rate. - 9,5k Discord members. - 10M+ YouTube views on HF content. - Fans of truly all ages between 5 and 85. - … and so much more. 🤍
I'm in love with portal.app on my desktop. The rotating, high quality, moving backgrounds (which I don't find distracting) together with the always on ambient sound (at an adjustable perfect low volume) give me so much joy. I regularly just close all my windows just to experience it for a little.
4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?
PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine
today i asked a peer to compile the godot engine to better debug their crash and they did it in a heartbeat! it was very exciting and it also made all their crashes go away lol. yay open source
I heard the term ‘meat proxy’ recently, meaning someone who places themself as a human middleman between an employer and genAI, and it is simultaneously a perfect term for the practice, and existentially depressing when you realise how many want to nominate themselves for the role.
Do indie games need someone like me, who prompts AI to make marketing materials?
i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing
i know a thing or two about game dev. i know a tiny bit about 3d stuff. but what @passivestar.bsky.social is doing & talking about here is lightyears out from what i understand about 3D. like those good but very complicated math videos on youtube, its rabbit hole p*rn, and oh boy is this dirty talk
the reason godot lightmapper leaks through walls is... interesting it thinks they are transparent!
iterated on my proposal to improve Godot's FileSystem header. give it a thumbs up on GitHub if you too want to get rid of the file path field that is utterly useless! github.com/godotengine/...
hey game marketing folks; are you using any software to cross post to TikTok / Instagram / YouTube Shorts? anything you can recommend? #gamedev
Official Hidden Folks bsky account just dropped!!! Follow @hiddenfolks.com if you want a once-per-month update on the games we are releasing – starting with Hidden Folks 2, of course.
Hey folks!
Folk animations in Hidden Folks 2; how we make 'em in Godot #gamedev #godotengine
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
fund.godotengine.org
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
For the game devs coming out of @gamediscoverco.bsky.social's latest newsletter all depressed, keep in mind that the article's conclusion is based on data that only looks at Steam, and puts ALL games on one pile including AI slop & games with completely different genres / audiences than yours.
We've held off bundling Hidden Folks on Steam, mostly declining games featuring lousy copies of our design looking for credibility. But over the last few years, a few Hidden Folks-inspired games did stand on their own, and so we've relaxed our policy to bundle with them. Steam bundles 🧵👇🏼
📣 Announcing the Point-and-Click Showcase 🎉 Together @amanita-design.net and @rustylake.com are hosting a showcase packed with new game trailers, a dedicated Steam sale, and much more to be revealed. 👀 🔗 Apply NOW: forms.gle/z6e1QQFP9xwT... Follow us for future updates! 🖱️
this feed is a great way to see what’s up in the Godot community: bsky.app/profile/did:... and you can participate too! by adding #godotengine to your posts (if they are showing stuff in / with / about Godot, of course).
People keep asking us if they should buy Future? No Thanks! or pre-order GTA VI so we made a quick guide: