🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
Adriaan
@adriaan.games
Director at Hidden Folks (https://hiddenfolks.com). Game designer of many games (https://adriaan.games). Usability contributor for the Godot Engine. Organizer & investor at https://midgame.fund.
email from Google urging me to ‘optimize my pricing strategy’ and try their latest price tag: $0,05 wtf?! am i just completely out of touch with reality? i know ‘local purchasing power’ is a legit reasons for low pricing, but in what world could this math ever check out?!
Months of work, a lifetime of learning, but the Levelling The Playing Field 101 Courses program launches right now. Eight €40 courses launching 10 days apart, I aim to make the critical less-spoken parts of indie gamedev accessible away from expensive visa-locked hotel bars. courses.ramiismail.com
Fogpiercer – another high-profile Godot game – just released! with some of the slickest UI I've seen in a Godot game so far. look forward to playing it! #godotengine
Welcome to the apocalypse, conductor. Get ready to drive. In the deadly fog, you are outnumbered and outgunned. Your survival demands a sharp wit, some cunning tactics, and a very (very) fast train. 🚂 Fogpiercer is available now! https://store.steampowered.com/app/3219010/Fogpiercer/
it is difficult to be a caretaker and entrepreneur. i do it because it’s all i know how to do. because it’s the only way i know forward. because the alternative, giving up, is devastating. there’s periods of pure surviving, and there’s slightly better days, but it’s never the freedom from before.
For @mothership.blog, I talked to over a dozen caretakers about the reality of being a caretaker while working in games. The short of it? It's *very* difficult. Here's a glimpse of the current experience, its consequences, and coveted standardized practices: www.mothership.blog/the-games-in...
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
new @bippinbits.bsky.social game just dropped and i bet it is not at all what you were expecting 😏
Introducing Bandwagon! An open-world survivors-lite adventure about building a band and restoring joy to a grumpy world. Sign up for our playtest on Steam now!🎺
bsky for game devs; best treat it for what it is: - 90% entertainment - 9% a pat on your back (if you post) - 1% informative, at most - 0% marketing for your games
most game business chat happens in private online groups. studio directors need a safe space to discuss money, employment, partners, and other internals. safe from drive-by rando’s with unnuanced and uninformed opinions, and safe from public judgement. CEO’s need to ask dumb questions sometimes!
been playing this and i love every (ok, most) @sokpop.co games a lottttt
Grail is releasing September 1st!
Getting a lot of eyeballs at the moment, so, if you’ve also announced an indie game recently, reply here and show off your wares with a trailer. If you’re reading this later, go checkout these games and get them wishlisted (you know, just like you’ve already wishlisted Vampirium: 1997)
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
store.steampowered.com
Vampirium 1997 was just announced by @mikebithell.bsky.social and his team! Made in Godot, looking /very/ good. I look forward to playing it!! store.steampowered.com/app/4035190/... #godotengine #gamedev
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
store.steampowered.com
platformers match 3 joystick movement / camera multiple choice etc i don’t think these common game mechanics are foundational to games. i think we have barely scratched the surface of what game mechanics can be. part of what’s slowing down experimentation is hardware.
new game writing tool. looks very promising!
I've made a new dialogue system. It's open source, has a friendly editor, and runs on Unreal, Unity, Javascript, and Godot. You can find it at patterkit.dev And I've written too much text about it over here: medium.com/@wildwinter/...
Real-time scene sync + self-hosted server + git compatible? Amazing. My team and I can’t (won’t) touch alpha-grade tech in our main project, but boy do I look forward to give this a try. store.godotengine.org/asset/inkand...
Backstitch - Godot Asset Store
Real-time version control for Godot! Backstitch enables fast collaboration for dev teams, game jams, and classrooms.
store.godotengine.org
I think “the deal” (loosely implied) with open source software like Godot is that if you run into an issue with Godot, you make an issue report or a proposal to improve it. that is the only way things get better. Godot doesn’t have a QA department. Or a full time usability team. It’s on you.
Godot’s new AI policy is here. the TL;DR: all code must human authored.
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
level designer, genius: the trick is to guide player attention by lighting the path ahead in subtle ways using colors that are clearly in contrast to its surroundings me, normal player: where is the fucking light
We've published Godot Engine's first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it. This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources. Read more: godotengine.org/article/godo...
Vision for the Engine – Godot Engine
The Godot Foundation formalizes its vision for the engine with a written statement
godotengine.org
Dutch people can’t watch Star Wars without major spoilers: ‘Vader’ means father in Dutch
Introducing my first Godot plugin: Sprite Offset Tools store.godotengine.org/asset/adriaa... Set a sprite's default pivot location in a 'Sprite Offset Editor' and the plugin will automatically set the offset of newly dragged-in Sprite2D nodes. Demo: www.youtube.com/watch?v=ZXFr... #godotengine
Sprite Offset Tools – a plugin for Godot
YouTube video by Adriaan de Jongh
youtube.com
Fellow Y-sorting enthousiasts working in Godot: you’ll want this. #godot
Introducing my first Godot plugin: Sprite Offset Tools store.godotengine.org/asset/adriaa... Set a sprite's default pivot location in a 'Sprite Offset Editor' and the plugin will automatically set the offset of newly dragged-in Sprite2D nodes. Demo: www.youtube.com/watch?v=ZXFr... #godotengine
Introducing my first Godot plugin: Sprite Offset Tools store.godotengine.org/asset/adriaa... Set a sprite's default pivot location in a 'Sprite Offset Editor' and the plugin will automatically set the offset of newly dragged-in Sprite2D nodes. Demo: www.youtube.com/watch?v=ZXFr... #godotengine
Sprite Offset Tools – a plugin for Godot
YouTube video by Adriaan de Jongh
youtube.com
I searched Godot’s PRs for AI uses and found 47 merged PRs that were actually AI assisted, out of ~40.000 since Godot 4.x. Maintainers – with years of experience in their specific domains and Godot's codebase – treaded extremely careful in reviewing them. And I think this is perfectly reasonable.
Good level of transparency here. For me, this sounds like a reasonable set of stances and safeguards for an open source project. Above all, yeah, I dig the honesty, lets each dev make their own call.
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.