Adriaan

@adriaan.games

Director at @hiddenfolks.com. Game designer of many games (https://adriaan.games). Usability contributor for the Godot Engine. Organizer & investor at https://midgame.fund.

Follow up on my search for short form video content tools to post to TikTok / Instagram / YouTube simultaneously: I tried Buffer & it indeed seems like TT penalizes content posted through 3rd party tools. But IG/YTS don't seem to, so posting on TT & reposting to IG/YTS with Repurpose seems to work

We met a Hidden Folks fan at gamescom who 3D printed this incredible figurine of Kiki the Monkey, one of the characters in our searching game! 🤍🖤🤍 our fans 🤍🖤🤍

the next @hiddenfolks.com newsletter (sent in 2-3 weeks) has been a fantastic guide to me in laying a foundation for the remainder of the HF2 project: - setting up a playtest signup. - setting up a 'help translate' signup. - planning content & features. - setting up the merch shop. exciting times!

So proud of what the Hidden Folks team and I have achieved so far. - 3,5M+ Hidden Folks downloads across all platforms. - 47k newsletter subs with an 86% open rate. - 9,5k Discord members. - 10M+ YouTube views on HF content. - Fans of truly all ages between 5 and 85. - … and so much more. 🤍

I'm in love with portal.app on my desktop. The rotating, high quality, moving backgrounds (which I don't find distracting) together with the always on ambient sound (at an adjustable perfect low volume) give me so much joy. I regularly just close all my windows just to experience it for a little.

4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?

Bild

PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine

today i asked a peer to compile the godot engine to better debug their crash and they did it in a heartbeat! it was very exciting and it also made all their crashes go away lol. yay open source

i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing

We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine

Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls

For the game devs coming out of @gamediscoverco.bsky.social's latest newsletter all depressed, keep in mind that the article's conclusion is based on data that only looks at Steam, and puts ALL games on one pile including AI slop & games with completely different genres / audiences than yours.

Is the game biz.. sustainable for the average indie?

We've held off bundling Hidden Folks on Steam, mostly declining games featuring lousy copies of our design looking for credibility. But over the last few years, a few Hidden Folks-inspired games did stand on their own, and so we've relaxed our policy to bundle with them. Steam bundles 🧵👇🏼