pixel_mesh
@pixel-mesh.bsky.social
I enjoy creating open-web webxr stuff https://github.com/shpowley/threejs-journey-webxr
check out my latest webxr project github.com/shpowley/thr.... a mixed-reality adaptation of several course lessons from Bruno Simon's (@bruno-simon.bsky.social) "three.js journey" course (threejs-journey.com) quest 3 (possibly other headsets) | android | ios #threejs #webxr #webdev
added some options to make it easier to experience the AR/VR demo * quest browser "web launch" (sends link directly to your quest headset) * vr demo works on both android and iphone (just scan the QR code with your camera) #webxr #threejs #r3f live: threejs-journey-portal-webxr.vercel.app
three.js journey lesson: 61-portal-scene-with-r3f (webxr version) best viewed on meta quest headset. should also work on most android devices using the chrome browser. live: threejs-journey-portal-webxr.vercel.app github: github.com/shpowley/thr...
Nice, playing with blocks again. Funny that it feels almost real.. 😁
exploring DREI SpriteAnimator + react-three/xr and got surrounded by a cyclops army! inspired by the 2D + 3D visuals of "Triangle Strategy" on the quest store works pretty well on both meta quest and android immersive-AR drei.docs.pmnd.rs/misc/sprite-... #webxr
reworked the mobile / mobile-xr virtual joystick using manapotion.org created by @verekia.com inspired me somewhat to create a "spatial" virtual joystick for #webxr hands-only controls. not bad, but hard to beat controller input marble-race-remix.vercel.app github.com/shpowley/thr...
My mobile and webXR experiment. R3F + react-three/xr. LIVE: marble-race-remix.vercel.app GITHUB: github.com/shpowley/thr...