Meet Velorie, an anxious girl who would take any job just to pay the rent #lowpoly
Pixel Dominus
@pixeldominus.bsky.social
🇻🇪|34 | Pixel artist | game dev | Low Poly 🔞 DNI I post about my games/arts. other socials: linktr.ee/Pdomi pfp: @trihunter
Recap for the Wiggly Paints I made for the last week of July! It's honestly been a lot of fun making these WigglyPaints and drawing some really cool OC's! @g3bsoft.bsky.social @krypticpnf.bsky.social @ladykorie.bsky.social www.twitch.tv/kirk_kat_war...
If anyone hasn't seen it already, I've made a game for the #GMTK #gamejam this year alongside @w1k.itch.io ! We made a RTS-adjacent swarm game where you amass units to overwhelm enemies with pure numbers ! Please try it out ! We would appreciate any feedback ! itch.io/jam/gmtk-jam... #gamedev
Hope @pixeldominus.bsky.social OC enjoys driving the rhythm at The Backstage bar. #dtiys #QuietFemmeDaddy
I would like to see her in more styles pls 🥺
I'll admit that I would have liked Princess Pomu to have been much more violent. If I ever make a “director's cut,” that's something I'll definitely consider. If you live in Venezuela, you already know why I didn't do it.
WIP. Idk, this goth maid just popped into my head today.
WIP. Idk, this goth maid just popped into my head today.
I upgraded to Unreal 5.8 to make use of the new substrate shaders (and the game is running a bit better). I applied dithering for shadows and other stuff, I'm still experimenting. It's still a low poly game but I wanna make use of Unreal's lighting.
mobility upgrade, needs some tweaks but works well. #Unrealengine5 #gamedev
mobility upgrade, needs some tweaks but works well. #Unrealengine5 #gamedev
@postelvis.bsky.social and I released a game for Summer Game Jam 2026! Check out Fine Detective here: www.newgrounds.com/portal/view/... #gamedev #newgrounds #summergamejam2026 #godotengine
Fine Detective
Help catch VHS store delinquents in a timed hidden object Seek-n-Find game.
newgrounds.com
What I like about working in 3D is how animations can be blended together to create an in-between animation.
Today I worked on the damage mechanics; I'm slowly finishing up the game. #unrealengine5 #gamedev
MEGA MAN ZDOOM IS FINALLY RELEASED! HAVE A SHITTY TRAILER! mengo329.itch.io/mmzdoom